Each workshop co-located with ACM IMX 2021 will have information about the specific platform that will be used. Please, visit their websites, or contact their organizers for detailed information.
The four workshops are:
SensoryX – Multisensory Experiences
Workshop Website: http://SensoryX.midiacom.uff.br
Multimedia applications have primarily engaged two of the human senses – aural and visual. With recent advances in computational technology, however it is possible to develop multisensory applications across all senses. Important findings from psychological and neuroscience research, as well as technological advances responsible for increased diversity of devices with higher computational power and communication capabilities, augmented by various sensor and display technologies have enabled targeting other human senses. Moreover, the state of the art for multisensory systems has been pushed forward with the evolution of Mixed Reality-related technologies that allowed several senses to be stimulated at the same time, presenting users with ‘real experiences’ designed in virtual worlds. The Multisensory Experiences workshop will focus on enhancing the multisensory scope of both designers and developers of multimedia and Mixed Reality experiences who could thus harness the whole spectrum of sensory experiences. For this, the workshop will challenge current practices in designing experiences, will explore meaningful design spaces and will identify future research directions for creating experiences at the intersection of various sensory dimensions.
- Alexandra Covacil, University of Kent, UK
- Estêvão Bissoli Saleme, IFES, Brazil
- Gheorghita Ghinea, Brunel University London, UK
LIQUE 2021 – Life Improvement in Quality by Ubiquitous Experiences Workshop
Workshop Website: http://lique2021.midiacom.uff.br
LIQUE 2021 – Life Improvement in Quality by Ubiquitous Experiences Workshop aims to contribute to immersive experiences to improve the quality of life. We intend to highlight the development of initiatives that go beyond entertainment in the global search for new uses of interactive media in a diverse environment. As Interactive Media Experiences (IMX) become more and more present everywhere, in a pervasive, universal and predominant way (or in a unique word: ubiquitous) there is a growing interest in IMX systems designed for life quality improvements in all possible aspects. This is especially relevant nowadays that we all are facing the challenge to keep the comfort related to technological development and at same time respect the earth equilibrium and ecosystems’ maintenance in all aspects and levels.
- Anselmo C. Paiva, UFMA, Brazil
- Aura Conci, UFF, Brazil
- Débora C. Muchaluat-Saade, UFF, Brazil
- Fátima L. S. Nunes Marques, USP, Brazil
- Tiago Bonini Borchartt, UFMA, Brazil
XR in Games – How to make a better game experience
Workshop Website: https://estebanclua.wixsite.com/workshopxringames
Extended Reality is becoming an important and relevant field in digital entertainment, thanks to the high immersion possibilities achieved through it. These experiences combine visible, acoustic and haptic senses in such a way that users can truly be moved to an alternative reality. However, there are many challenges and limitations coming from both technological and game design aspects. Cybersickness, space orientation, interaction design, graphical response, tracking, streaming data and collaboration issues are some of the relevant topics that must be investigated and developed in the next few years, in order to increase and popularize the field. The XR in Games workshop aims to bring researchers and practitioners together to discuss and present these challenges, presenting ongoing solutions, possibilities and strategies to improve the player experience. We intend to discuss innovative implementation techniques that might affect player experiences in XR environments.
- Esteban Clua, UFF, Brazil
- Daniela Trevisan, UFF, Brazil
- Lucile Sassatelli, Université Côte d’Azur, France
DataTV-2021 – 2nd International Workshop on Data-driven Personalisation of Television
Workshop Website: http://datatv2021.iti.gr/
The DataTV-2021 workshop will continue from the successful DataTV-2019 workshop at ACM IMX where a range of topics were presented, as reported in the workshop proceedings at http://datatv2019.iti.gr/, as well as the DataTV-2020 Webinar organized on September 14th, 2020 as a free event with expert speakers and lightning talks (https://retv-project.eu/datatv2020/). The aim of the DataTV-2021 workshop will be to extend the remit of the previous workshop to address the increasing importance and relevance of richly granular and semantically expressive data about TV and immersive audiovisual content in the media value chain. Such data needs extraction, modelling and management before it can be meaningfully reused in new, innovative services for TV or other immersive audiovisual settings (360° video in AR or MR).
- Jeremy Foss, DMT Lab, Birmingham City University, UK
- Lyndon Nixon, MODUL Technology GmbH, Austria
- Vasileios Mezaris, CERTH-ITI, Thessaloniki, Greece