We encourage researchers, students and practitioners to submit Work-in-Progress (WiP) papers based on their recent viewpoints, new discoveries, and early-stage design and development in disciplines that are in line with the areas of interest of TVX / IMX. The WiP track is intended for thought-provoking and out of the box ideas, possibly with early proofs of concept or prototypes, as well as position papers. The WiP session is geared towards early career researchers, but also caters to seasoned scholars for the presentation of unfinished projects. The WiP track thus provides a unique opportunity for exchanging brave new ideas, for receiving feedback on projects currently in progress and for fostering collaborations. We thus encourage submissions that are not merely a report of work done but an input for discussing with fellow researchers at the conference.
Accepted submissions will be presented as a short pitch presentation and a physical poster at the conference. Authors of accepted WiP papers are also invited to bring a demo. The WiP posters will be presented as part of the conference. The accepted WiP papers will be included in conference proceedings (indexed in the ACM Digital Library). 20Download the PDF
When submitting your work-in-progress paper, you will have to choose one of the following areas to submit your work in:Audience understanding
Media consumption patterns concerning genres, platforms, demographics, etc. Multi-platform engagement. Scheduled versus on-demand content consumption. Engagement with curated versus user-generated content. Trends in younger audiences. Binging. Quality of experience measurement and monitoring. Sensing audiences. Sentiment analysis.Immersive and interactive content and experiences
New forms of Media content. Second screen experiences. Multi-platform experiences. Interactive content. Immersive, interactive, transmedia storytelling. Interactive documentaries. Content personalization. Augmented, mixed and virtual reality. Object-based media productions. Accessibility. The Internet of things and time-based media. Esports. Live performance broadcast. Screen media and immersive theatre. Social presence in VR. Applications outside entertainment and information, such as education, healthcare, and wellbeing.Technologies, systems and interfaces
New technologies, systems and interfaces for Media. Streaming systems. Content synchronisation for multi-platform delivery. Machine learning for content development and audience understanding. AI for capturing editorial and narrative expertise. Recommendation systems. Companion apps. Game engines for content delivery. Collective intelligence and crowdsourcing. Social media technologies. Location-based and context-aware applications and services. Object-based media.Production tools and workflows
New production processes for Media. Green screen video production. Motion capture filming techniques. Performance/3D capture and animation. Authoring tools for interactive or multi-platform content. Storyboarding for VR. Data-driven content production. Procedural content generation. Writing for interactive content and multi-platform delivery. Interaction design. User-centred design methods and approaches.Business models and marketing
Novel business models and marketing strategies for the new media landscape. Monetising second screen experiences. Business cases for VR. Targeted advertisement. Programmatic media buying. In-programme purchases. Exploiting consumption data.Cultural and social studies
Studies of the impact of the new media landscape upon culture and society. Remix culture. Reality TV. Intellectual property. Ethics. Security and privacy in interactive media. Media convergence. Fandoms. Media addiction. Multivocality of interactive media. Media violence. Social media influencers. Interactive media and politics. Authorship in interactive and algorithmic media.Disruptive concepts and video-centric art
Speculated video-centric forms and experiences that can inspire new avenues of thinking. Video-centric art.
Work-in-Progress should be submitted through the PCS submission system in the form of a maximum 3,000 word paper using the New SIGCHI Proceedings Format. Work-in-Progress paper submissions are not anonymised, and should include name, affiliation, and contact information of all authors.
3rd APRIL 2020 (12:00PM PT)
Your submissions will be reviewed by a panel in a non-blind manner based on originality, creativity, impact, relevance to the topics of TVX / IMX and the quality of presentation. The review process will strive to select papers that present novel ideas and approaches, with the potential to spark discussions and interactions at the conference.
AT THE CONFERENCE
To maximise the visibility of your work, accepted submissions will be presented as 1) a WiP madness speech (1 minute/per person) in the main track of the conference, AND 2) a poster, AND 3) (optionally) a demo next to the poster. At least one author must register to attend the conference to give these presentations.
Authors of accepted contributions will receive the indications of how to present their work at the virtual conference. At least one author must register to the virtual conference to give this presentation.
AFTER THE CONFERENCE
Work in Progress Papers will be published in the main conference proceedings, indexed in the ACM Digital Library.