• Submission deadline: 3/4/2020
• Decision Notification: 20/4/2020
• Camera Ready Version: 27/4/2020
• Online submission: PCS submission system
• Selection: Curated
• Remote Participation will be enabled 


IMX / TVX’s Doctoral Consortium (‘the DC’) is a part of the conference in Barcelona, for people studying towards PhDs (or other doctoral degrees) that are relevant to the themes of IMX / TVX. If you are a doctoral candidate who has found yourself reading or referencing work presented at IMX / TVX in the past, or if you the scope of IMX / TVX makes you feel that this is a community that you would benefit from being part of, then we would love for you to apply to join us in Barcelona.

The DC is a forum for you to share your work and ideas with fellow PhD students, and with more experienced researchers in your field. You’ll get the chance to give a presentation on your work, get feedback and suggestions from a range of other people, and participate in practical group activity that will help you support each other with ideas for research approaches and having a great PhD experience. If you are successful in your application for a place in the Doctoral Consortium, you will be invited to attend the rest of IMX / TVX 2020; the world’s leading international research conference on interactive media and user research.3

If you’re currently studying for a doctoral degree that includes any of the topics in the list below, then IMX / TVX would love your application to become part of the DC:

Maybe you’re researching trends in multi-platform trends, or methods to understanding quality of experience.

Two screens, three screens, more screens? VR, AR or mixed-reality? 3DoF, 3DoF+, 6DoF? And the use of video in other contexts, such as healthcare or education.

Are you applying AI or games engines in the world of video experiences? Or perhaps integrating social media, making recommendations, or synchronised apps?

Are you studying how video’s craft processes are changing, or developing new design techniques or prototype tools?

If you’re investigating how industries will be transformed by changing use of video experiences, then please tell us about it at IMX / TVX.

Media addition, ethics and primary, remix culture, creative kids and fandom – what is the impact of changing video experience on our society

Please submit your design fictions, your speculative installations and your challenging engagement. We’d love to hear about them.

IMX / TVX is an inclusive, growing, interdisciplinary community, so if you aren’t sure whether the specifics of your research are in scope then (a) they probably are, and (b) please email and the DC chairs will do our best to advise you.


If you’ve established what your PhD research questions will be, but have still got at least a year before submission of your dissertation or thesis, then that ‘middle period’ of a PhD is a great time to benefit from a Doctoral Consortium. 

Take part in the IMX / TVX DC by submitting a paper between 2-4 pages long (including references) by the 3rd April 2020. The paper should be in New SIGCHI Extended Abstracts Format. They should be well organised and structured in a way that demonstrates the links between the concepts presented. Your paper should clearly specify:

1) A real world problem that relates to and motivates the PhD
2) The concrete research problem(s) that the (proposed) PhD is addressing and how this fits into the bigger picture of other research that addresses the real world problem
3) The aims, objectives and scope of the research
4) The methods used to achieve the objectives and the proposed solution(s), including a brief description of work done so far and a tentative plan for future work
5) The main contribution(s) of the research to interactive TV/media experiences and justification why the contribution will lead to a PhD


3rd APRIL 2020 (12:00PM PT)


If your paper is selected for the DC, you’ll join a group of fellow doctoral students in Barcelona. The DC will take place in parallel to the Workshops that make up the opening morning of IMX / TVX. It will be facilitated by the consortium chairs and other experts from the IMX / TVX community. You’ll be able to present and share your topic with the chairs, experts and other participants in a fun and inclusive environment.

Once the main IMX / TVX conference is underway,  you’ll be asked to give an ‘elevator pitch’ version of your talk to the full IMX / TVX 2020 community in a plenary session, and take part in the whole conference including the social events and meal. The DC chairs will also award the author of the best DC paper with IMX / TVX’s Doctoral Consortium Award, to be presented as part of the conference social dinner.


Your paper will be published in the IMX / TVX 2020 Adjunct Proceedings (archived with a DOI on FigShare).


For further details on scope, submission route or any other issues, please get in touch with the DC Chairs at:

Christian Timmerer, Alpen-Adria-Universität Klagenfurt and Bitmovin (Austria) and Vinoba Vinayagamoorthy, BBC (UK)

We look forward to reading your papers. Good Luck!


• Submission deadline: UPDATED – 8 April 2018 (12:00pm PT)
• Doctoral consortium papers should use the regular SIGCHI paper format
• Submissions must be made via the PCS Submission System
• Notification: 30 April 2018
• Submissions between 2-4 pages (including references)
• Accepted contributions will be published in the Adjunct Proceedings in figshare


The TVX Doctoral Consortium (DC) serves as a forum for PhD students to share ideas about the development, use, and evaluation of interactive television, high-definition TV, VR/AR media consumption, and online video user experiences. A great benefit would be to compare approaches, discuss research problems and receive feedback from senior experts of the International Interactive Television/Media community.

PhD students working on topics as below are invited to submit a paper to the Doctoral Consortium for TVX2018.

  • AI/big data: Use of big data, AI, deep learning and machine learning approaches to increase value of content and experience. This can include advanced computational systems based on content and/or user generated data to support content production, recommendation systems, interactive/synchronous environments, collective intelligence and crowdsourcing, or location-based and context-aware applications and
  • Social computing: Media consumption and production space with social technologies, IoT, social media and connected viewing.
  • Immersive experiences: Explorations of augmented, mixed and virtual reality, UHD TV, second third and fourth screens for content production, delivery and consumption. Novel forms of content production and content consumption using purpose-built head mounted devices as a stand-alone experience or in combination with traditional viewing devices. Enabling technologies and studies into how users respond to immersive experiences and how engaging/limiting they might find these forms of content Methodologies to evaluate added value and encouraging repeat consumption.
  • User experience & interaction design: how and why people consume and interact with online video and television (and with each other) and how such systems should be designed to provide easy, efficient, engaging and novel user experiences, including social aspects. This includes novel user interface designs, interaction system designs, architecture, user-centered design methods and approaches, and quality of experience measurement and monitoring.
  • Content production: Content production paradigms including cross-platform services, interactive and transmedia storytelling, personalization, and immersive media production.
  • Systems & infrastructures: The architecture, design, deployment, and evaluation of systems and infrastructures that support TV and online video, including the delivery, transmission, and synchronization of media in scenarios such as entertainment, gaming, education, and healthcare.
  • Devices & interaction techniques: The design, architecture, usage and evaluation of devices and interaction techniques that enable a connected ecosystem of devices and create valuable new capabilities for online video and television.
  • Media studies: Consumption practices, changing behavior as well as adoption and domestication of new TV-related services, and quality of This topic also includes research on ethical, regulatory, and policy issues as well as novel mechanisms for evaluating and measuring the impact of TV and online video.
  • Business models & marketing: Novel business models and marketing strategies for the new media landscape of TV and online video (for example OTT services). This topic includes studies around novel ways of advertising models and strategies (for example targeted advertising, programmatic buying).


Submissions should describe PhD research that is at a stage where feedback from the international interactive TV/Media community might be of value. Thus, it is expected that students who will submit papers should have specified the research problems that their work will address, and have already made (or are close to making) their PhD research proposal. They should also have at least a year of work remaining to complete their PhD thesis.

Submissions are of a paper that should be between 2-4 pages (including references). The paper should be in regular SIGCHI paper format. They should be well organised and structured in a way that demonstrates the links between the concepts presented, and they should clearly specify:

  • A real world problem that relates to and motivates the PhD
  • The concrete research problem(s) that the (proposed) PhD is addressing and how this fits into the bigger picture of other research that addresses the real world problem
  • The aims and objectives of the research
  • The methods used to achieve the objectives and the proposed solution(s), including a brief description of work done so far and a tentative plan for future work
  • The main contribution(s) of the research to interactive TV/media experiences and justification why the contribution will lead to a PhD


1. Gary Marsden Student Development Fund for TVX (Deadline: 15th November 2017 and around February & May 2018)
In order to better support students from and currently based in developing countries pursuing HCI/UX, ACM SIGCHI Gary Marsden Student Development Fund now covers all HCI relevant conferences and SIGCHI sponsored summer/winter schools. The purpose is to support growth of HCI in developing worlds by sponsoring SIGCHI student members who are postgraduate students from and currently based in developing countries to attend HCI relevant events. In the last two years, 36 students from around the world were awarded by the fund. For more information about applying for the funding, please see the fund guidelines:

2. “Hanyang” University’s Travel Funds for TVX2018 (Deadline: 1 March 2018)   

The host University of ACM TVX 2018, Hanyang University, specially supports Asian postgraduate students to apply for participating TVX2018 taking place at Seoul, Korea. Two students who will be accepted for the papers, demo, doctoral consortium presentation will be selected for the eligibility of the fund. It includes a return airfare and registration fee supports. Applications should be directed to (Hokyoung Ryu, A General Chair of TVX2018)


It is a full day event (26th June, 2018), and students will present and share their topics on that day with senior experts. Students will be given “elevator speech” ( ~ 2 minutes) at the plenary & at the social event (or closing ceremony).


Papers will be published in the conference proceedings (FigShare), not indexed in the ACM Digital Library.


For further details please get in touch with the DC Chairs at:

Marianna Obrist (University of Sussex, UK)
Carlos Velasco (BI Norwegian Business School, Norway)


The ACM TVX Doctoral Consortium (DC) serves as a forum for PhD students to share ideas about the development, use, and evaluation of interactive television and online video, compare approaches, discuss research problems and receive feedback from the international Interactive Television community.

The following PhD students working in the area of interactive television had a paper accepted to the Doctoral Consortium for ACM TVX2018. The selection of students PhD papers was based on the technical quality and originality of their submissions to the Doctoral Consortium and are included in the adjunct proceedings of the conference.

Educational Online Video: Opportunities and Barriers to Integrate it in the Entertainment Consumption Routines

Carolina Almeida – CIC.Digital, Digimedia University of Aveiro, Portugal
Pedro Almeida – CIC.Digital, Digimedia University of Aveiro, Portugal

Abstract: General population and particularly teenagers are increasingly using mobile devices for video consumption instead of the regular TV set. Considering that the top motivation for video consumption is to seek for entertainment, there is an opportunity to try to capture some of those moments for educational content enriched with some entertainment characteristics. This PhD study aims to identify narrative and technical characteristics to incorporate in educational videos, designed to be consumed in informal contexts in new media platforms. These characteristics will be identified by analysing the preferences of teenagers aged from 12 to 16 years old that attend the Portuguese public school system. Furthermore, the research team expects to understand if educational videos enriched with the referred characteristics are able to be included in entertainment consumption routines of these viewers. The results already achieved allowed to identify that some of the most valued characteristics are the comic approach, the integration of animations, the relaxed yet clear presenter style and the low level of scientific detail in explanations in the video. There is an on going validation of the willingness for the inclusion of this type of contents in informal video consumption routines of teenagers.

Building Trust in Personal Data Driven Media Experiences

Neelima Sailaja – The Mixed Reality Laboratory, University of Nottingham, UK

Abstract: The turn towards personal data to drive modern media experiences is increasing at a remarkable rate. Along with all the technological innovations this shift promises, it also entails certain caveats like loss of user trust, which demand immediate attention and response in order to ensure sustainable growth in this domain. A user study of personalised Electronic Programme Guides powered by user personal data uncovered loss of user trust as one of the overarching challenges faced by such novel experiences. Further studies involving service providers unpack loss of user trust as a major risk of using personal data, where the need for design practices and solutions that help alleviate this concern is highlighted. This research, having uncovered such a need, intends to further explore this space through the design, development and evaluation of a data driven media experience that prioritises user trust throughout its various stages of realisation.

Implementation of a Participatory Design Process in Designing an Educational Mobile Game for Primary School Students: A Case Study in Malaysia

Rozana Ismail – Advanced Informatics School, Universiti Teknologi Malaysia, Malaysia
Roslina Ibrahim – Advanced Informatics School, Universiti Teknologi Malaysia, Malaysia

Abstract: Over the years, the technology integration has been increasingly evident in the higher education institutions. Nevertheless, traditional teaching and learning methods are still largely implemented in the primary schools of the developing countries. Despite the teachers and the students being technology savvy, passive learning is still being practiced in the primary schools of Malaysia. The digital educational game is one of the alternative assessment options capable of enhancing the learning experience of the students. The educational game design is crucial in attracting the attention of the students while fulfilling their learning needs. This research, therefore, aimed to identify an optimal participatory design (PD) process with a suitable mobile game design framework. This research is now at its third phase. All the inputs have been conceived from the previous phase into this phase. Purposive sampling and interview have been done in the first phase and the input for the following phase of the game workshop setting has been delivered. In the third phase, the participants will design an educational game based on the input from the second phase, where the data were qualitatively collected using observation, picture and field notes. Finally, to map the findings from the third phase to the final stage, it was suggested that a game design document (GDD) should be incorporated in the future research works as the final input to complement the game prototype phase.