Program

Program

Please check the complete schedule for ACM IMX 2024, including room numbers and locations, by visiting the interactive SIGCHI program through the following link:
TimeSessionInfo
08:30Registration, Coffee, Breakfast Sandwiches and FruitIncluded for registered workshop & DC participants
09:00DC & Workshops
10:15Coffee breakIncluded for registered workshop & DC participants
10:30DC & Workshops
12:00LunchIncluded for registered workshop & DC participants
13:00DC & Workshops
15:30Coffee breakIncluded for registered workshop & DC participants
18:00πŸ”— Welcome Reception – Open Box, Ericsson HQWelcome Reception – The Box, Ericsson HQ
TimeSessionInfo
8:30 – 9:00Registration, Coffee, Breakfast Sandwiches and FruitIncluded for registered participants
09:00 – 9:25Welcome to IMX by IMX’24 General chairs & Technical Paper chairs
09:25 – 10:15Technical Paper Session 1: Patients and HealthSession Chair: Tom Bartindale
πŸ“ Negotiating Neutrality: Designing a Responsive Video to Support Fertility Preservation Decision-making by Cancer-diagnosed Young Female Patients
πŸ“ AMD Journee: A Patient Co-designed VR Experience to Raise Awareness Towards the Impact of AMD on Social Interactions
πŸ“ A VR Intervention to Develop Social Skills in Children with ASD: An Expert Evaluation
10:15 – 11:00Coffee Break with Demos and WiPs (A)
πŸ’» ChairMX: On-Chair Input for Interactive Media Consumption Experiences for Everyone, Everywhere
πŸ’» Interacting with Environmental Data: Utilizing Weight as a Medium in Enhancing Carbon Literacy
πŸ’» Using Depth to Enhance Video-centric Applications
πŸ’» SonicPlay: A Demo of Games Played Using Only Sound
πŸ’» Spatial Mobile Memories: Recording and Sharing Everyday Moments using Mobile Augmented Reality
πŸ’» CBT-Darts: Learning Cognitive Behavioral Therapy in an Immersive VR Game
πŸ’» Laboratory investigation on human interaction using remote control system for airport safety management
πŸ’» Negotiating Neutrality: Designing a Responsive Video to Support Fertility Preservation Decision-making by Cancer-diagnosed Young Female Patients
πŸ’» Augmented tomorrow: AR Experiences Beyond Smartphones and Filters
πŸ’» The use of VR within R&D at Ericsson
πŸ’» Environmental Aware Avatar
πŸ’» Pixels of Perfection and Self-Perception: Deconstructing AR Beauty Filters and Their Challenge to Unbiased Body Image
πŸ’» Towards a Probabilistic Interactive Video Training Tool for Emergency Medical Services
πŸ’» Cloud-based Rendering System for Presentation of Immersive Media on Various Types of Devices
πŸ’» Making of an Adaptive Podcast that Engenders Trust through Data Negotiability
πŸ’» Security Self-Screening: A Passenger-Focused Approach
πŸ’» Where do you exercise? The Impact of Different Virtual Environments on Exergame Performance and User Experience: A Preliminary study
πŸ’» Multimodal Practices to Sustain Multiactivity When Live Streaming
πŸ’» Enhancing Social Engagement in Cinemas through the Promotion of Emotion-Sharing
11:00 – 12:00Industry TalksSession Chair: Gunilla Berndtsson
πŸ’¬ Augmented tomorrow: AR Experiences Beyond Smartphones and Filters
πŸ’¬ Environmental Aware Avatar
πŸ’¬ ITU-T P.IXC. Interactive test methods for subjective assessment of extended reality communications
πŸ’¬ A laboratory Remote Control System for Foreign Object Debris in future digitalized airport
πŸ’¬ Immersive Telepresence for Hybrid Meetings
12:00 – 13:00Lunch BreakIncluded for registered particpants
13:00 – 14:00Keynote: Jake Elwes
πŸ”‘ Queer Artificial Intelligence with Deepfake Drag Performers
14:00 – 15:15Technical Paper session 2: The Technologies of IMXSession Chair: Shirin Rafiei
πŸ“ 360Align: An Open Dataset and Software for Investigating QoE and Head Motion in 360Β° Videos with Alignment Edits
πŸ“ Integration of Multi-scale Spatial Digital Twins in Metaverse Based on Multi-dimensional Hash Geocoding
πŸ“ Image Synthesis from a Collection of Depth Enhanced Panoramas: Creating Interactive Extended Reality Experiences from Static Images
πŸ“ Designing for Automated Sports Commentary Systems
πŸ“ Applying and Visualising Complex Models in Esport Broadcast Coverage
15:15 – 16:00Coffee Break with Demos and WiPs (A)
πŸ’» ChairMX: On-Chair Input for Interactive Media Consumption Experiences for Everyone, Everywhere
πŸ’» Interacting with Environmental Data: Utilizing Weight as a Medium in Enhancing Carbon Literacy
πŸ’» Using Depth to Enhance Video-centric Applications
πŸ’» SonicPlay: A Demo of Games Played Using Only Sound
πŸ’» Spatial Mobile Memories: Recording and Sharing Everyday Moments using Mobile Augmented Reality
πŸ’» CBT-Darts: Learning Cognitive Behavioral Therapy in an Immersive VR Game
πŸ’» Laboratory investigation on human interaction using remote control system for airport safety management
πŸ’» Negotiating Neutrality: Designing a Responsive Video to Support Fertility Preservation Decision-making by Cancer-diagnosed Young Female Patients
πŸ’» Augmented tomorrow: AR Experiences Beyond Smartphones and Filters
πŸ’» The use of VR within R&D at Ericsson
πŸ’» Environmental Aware Avatar
πŸ’» Pixels of Perfection and Self-Perception: Deconstructing AR Beauty Filters and Their Challenge to Unbiased Body Image
πŸ’» Towards a Probabilistic Interactive Video Training Tool for Emergency Medical Services
πŸ’» Cloud-based Rendering System for Presentation of Immersive Media on Various Types of Devices
πŸ’» Making of an Adaptive Podcast that Engenders Trust through Data Negotiability
πŸ’» Security Self-Screening: A Passenger-Focused Approach
πŸ’» Where do you exercise? The Impact of Different Virtual Environments on Exergame Performance and User Experience: A Preliminary study
πŸ’» Multimodal Practices to Sustain Multiactivity When Live Streaming
πŸ’» Enhancing Social Engagement in Cinemas through the Promotion of Emotion-Sharing
16:00 – 17:00Technical Paper session 3: AI and IMXSession Chair: Sylvia Rothe
πŸ“ Enhancing the Podcast Browsing Experience through Topic Segmentation and Visualization with Generative AI
πŸ“ The Generative Fairy Tale of Scary Little Red Riding Hood
πŸ“ wr-AI-ter: Enhancing Ownership Perception in AI-Driven Script Writing
πŸ“ Human Interest or Conflict? Leveraging LLMs for Automated Framing Analysis in TV Shows
17:00 – 17:15Day One wrap by IMX’24 General chairs
🚍 Bus Transfer to Dinner VenueFrom the main venue in Kista, to the dinner venue in downtown
19:00 – 23:00Conference DinnerIncluded for registered particpants
🍽️ Extra dinner tickets for partners/friends available to purchase before the conference
TimeSessionInfo
9:00 – 9:30Registration, Coffee, Breakfast Sandwiches and FruitIncluded for registered particpants
09:30 – 10:30Technical Paper session 4: Games and PlaySession Chair: Nandhini Giri
πŸ“ The Age-Reward Perspective: A Systematic Review of Reward Mechanisms in Serious Games for Older People
πŸ“ Older adults’ playful experiences of VR gaming
πŸ“ Codeseum: Learning Introductory Programming Concepts through Virtual Reality Puzzles
πŸ“ A Wall I Enjoy: Motivating Gentle Full-Body Movements Through Touchwall Interaction Compared to Standing and Sitting Smartphone Usage
10:30 – 11:15Coffee Break with Demos and Wips (B)Included for registered particpants
πŸ’» Interaction goes virtual: towards collaborative XR
πŸ’» Real-Time Free Viewpoint Video for Immersive Videoconferencing
πŸ’» QoEXplainer: Mediating Explainable Quality of Experience Models with Large Language Models
πŸ’» NetRate: An Application for Collecting QoE, Energy, and Network Data on Android Devices
πŸ’» Building a Low-Cost Immersive Haptic Feedback Glove for Virtual Reality
πŸ’» Codeseum: Learning Introductory Programming Concepts through Virtual Reality Puzzles
πŸ’» Modda SΓΆrmland – experience-based learning in XR to fuel children’s interest in STEM
πŸ’» IMX-in-Industry | Immersive Telepresence for Hybrid Meetings: Gamified Tele-assistance, Museums, and Technical Support
πŸ’» A laboratory Remote Control System for Foreign Object Debris in future digitalized airport
πŸ’» ITU-T P.IXC demos
πŸ’» GustoGear: A Multisensory Interface of Tactile and Flavor Based Interaction for Tongue in Mixed Reality
πŸ’» Expanding V2X with V2DUIs: Distributed User Interfaces for Media Consumption in the Vehicle-to-Everything Era
πŸ’» Financial DreamScape: Puzzle Narrative Games for Financial Education
πŸ’» Work-in-Progress: Older Adults’ Experiences With an Augmented Reality Communication System
πŸ’» Socratic AI Against Disinformation: Improving Critical Thinking to Recognize Disinformation Using Socratic AI
πŸ’» SEEe Immersive Analytics System: Enhancing Data Analysis Experience within Complex Data Visualization Environments
πŸ’» Telemersive Toolkit – Exchange Multi Media Streams for Distributed Networked Performance Installations
πŸ’» Always together: combining TV notifications and voice interactions to connect older adults to other generations
11:15 – 12:00Industry TalksSession Chair: Marta Orduna
πŸ’¬ Estimating QoE for interactive online services
πŸ’¬ Designing and evaluation of interactive exhibitions using AI technologies
πŸ’¬ Modda SΓΆrmland – experience-based learning in XR to fuel children’s interest in STEM
12:00 – 13:00Lunch BreakIncluded for registered particpants
13:00 – 13:30Panel Session
13:30 – 15:00Technical Paper session 5: Augmenting RealitiesSession Chair: Ahmet BΓΆrΓΌtecene
πŸ“ From Passive Viewer to Active Fan: Towards the Design and Large-Scale Evaluation of Interactive Audience Experiences in Esports and Beyond
πŸ“ Welcome to the Jungle: Using ARTV to Balance Media Immersion and Reality Awareness for Passengers on Public Transport
πŸ“ CoAR-TV: Design and Evaluation of Asynchronous Collaboration in AR-Supported TV Experiences
πŸ“ Pervasive Augmented Reality for Industry Scenarios: Lessons Learned and Insights Gained from a Comparative User Study
πŸ“ Sacred Spaces in the Digital Age: Perceptions of Lutheran Christian Priests on Augmented Reality at Holy Sites
πŸ“ MRPaperPro: Mixed Reality Interdisciplinary Design Prototyping Technique
15:00 – 15:45Coffee Break with Demos and WipPs (B)Included for registered participants
πŸ’» Interaction goes virtual: towards collaborative XR
πŸ’» Real-Time Free Viewpoint Video for Immersive Videoconferencing
πŸ’» QoEXplainer: Mediating Explainable Quality of Experience Models with Large Language Models
πŸ’» NetRate: An Application for Collecting QoE, Energy, and Network Data on Android Devices
πŸ’» Building a Low-Cost Immersive Haptic Feedback Glove for Virtual Reality
πŸ’» Codeseum: Learning Introductory Programming Concepts through Virtual Reality Puzzles
πŸ’» Modda SΓΆrmland – experience-based learning in XR to fuel children’s interest in STEM
πŸ’» IMX-in-Industry | Immersive Telepresence for Hybrid Meetings: Gamified Tele-assistance, Museums, and Technical Support
πŸ’» A laboratory Remote Control System for Foreign Object Debris in future digitalized airport
πŸ’» ITU-T P.IXC demos
πŸ’» Discovering the format of a Swedish VR school (and beyond)
πŸ’» GustoGear: A Multisensory Interface of Tactile and Flavor Based Interaction for Tongue in Mixed Reality
πŸ’» Expanding V2X with V2DUIs: Distributed User Interfaces for Media Consumption in the Vehicle-to-Everything Era
πŸ’» Financial DreamScape: Puzzle Narrative Games for Financial Education
πŸ’» Work-in-Progress: Older Adults’ Experiences With an Augmented Reality Communication System
πŸ’» Socratic AI Against Disinformation: Improving Critical Thinking to Recognize Disinformation Using Socratic AI
πŸ’» SEEe Immersive Analytics System: Enhancing Data Analysis Experience within Complex Data Visualization Environments
πŸ’» Telemersive Toolkit – Exchange Multi Media Streams for Distributed Networked Performance Installations
πŸ’» Always together: combining TV notifications and voice interactions to connect older adults to other generations
15:45 – 16:45Technical Paper session 6: Applications and ChallengesSession Chair: Alan Guedes
πŸ“ Towards a Personal Audio Space in Homes: Investigating Future Sound Management with Personal Audio Technologies
πŸ“ Modeling by Clipped Furniture Parts: Design with Text-Image Model with Stability Understanding
πŸ“ Revealing Incomplete Data through Scientific Visualizations in an Immersive Dome Experience
πŸ“ Communication Challenges between Clients and Producers of Immersive Media Applications: can Social XR help?
16:45 – 17:30Townhall and Next Year
Townhall – IMX’24 General Chair and Steering Commitee members
Goodbye from IMX’24 – Welcome to IMX’25 in…