Program
Please check the complete schedule for ACM IMX 2024, including room numbers and locations, by visiting the interactive SIGCHI program through the following link:
- Wednesday - June 12th
- Thursday - June 13th
- Friday - June 14th
Time | Session | Info | |
08:30 | Registration, Coffee, Breakfast Sandwiches and Fruit | Included for registered workshop & DC participants | |
09:00 | DC & Workshops | ||
10:15 | Coffee break | Included for registered workshop & DC participants | |
10:30 | DC & Workshops | ||
12:00 | Lunch | Included for registered workshop & DC participants | |
13:00 | DC & Workshops | ||
15:30 | Coffee break | Included for registered workshop & DC participants | |
18:00 | π Welcome Reception β Open Box, Ericsson HQ | Welcome Reception β The Box, Ericsson HQ |
Time | Session | Info | |
8:30 – 9:00 | Registration, Coffee, Breakfast Sandwiches and Fruit | Included for registered participants | |
09:00 – 9:25 | Welcome to IMX by IMX’24 General chairs & Technical Paper chairs | ||
09:25 – 10:15 | Technical Paper Session 1: Patients and Health | Session Chair: Tom Bartindale | |
π Negotiating Neutrality: Designing a Responsive Video to Support Fertility Preservation Decision-making by Cancer-diagnosed Young Female Patients | |||
π AMD Journee: A Patient Co-designed VR Experience to Raise Awareness Towards the Impact of AMD on Social Interactions | |||
π A VR Intervention to Develop Social Skills in Children with ASD: An Expert Evaluation | |||
10:15 – 11:00 | Coffee Break with Demos and WiPs (A) | ||
π» ChairMX: On-Chair Input for Interactive Media Consumption Experiences for Everyone, Everywhere | |||
π» Interacting with Environmental Data: Utilizing Weight as a Medium in Enhancing Carbon Literacy | |||
π» Using Depth to Enhance Video-centric Applications | |||
π» SonicPlay: A Demo of Games Played Using Only Sound | |||
π» Spatial Mobile Memories: Recording and Sharing Everyday Moments using Mobile Augmented Reality | |||
π» CBT-Darts: Learning Cognitive Behavioral Therapy in an Immersive VR Game | |||
π» Laboratory investigation on human interaction using remote control system for airport safety management | |||
π» Negotiating Neutrality: Designing a Responsive Video to Support Fertility Preservation Decision-making by Cancer-diagnosed Young Female Patients | |||
π» Augmented tomorrow: AR Experiences Beyond Smartphones and Filters | |||
π» The use of VR within R&D at Ericsson | |||
π» Environmental Aware Avatar | |||
π» Pixels of Perfection and Self-Perception: Deconstructing AR Beauty Filters and Their Challenge to Unbiased Body Image | |||
π» Towards a Probabilistic Interactive Video Training Tool for Emergency Medical Services | |||
π» Cloud-based Rendering System for Presentation of Immersive Media on Various Types of Devices | |||
π» Making of an Adaptive Podcast that Engenders Trust through Data Negotiability | |||
π» Security Self-Screening: A Passenger-Focused Approach | |||
π» Where do you exercise? The Impact of Different Virtual Environments on Exergame Performance and User Experience: A Preliminary study | |||
π» Multimodal Practices to Sustain Multiactivity When Live Streaming | |||
π» Enhancing Social Engagement in Cinemas through the Promotion of Emotion-Sharing | |||
11:00 – 12:00 | Industry Talks | Session Chair: Gunilla Berndtsson | |
π¬ Augmented tomorrow: AR Experiences Beyond Smartphones and Filters | |||
π¬ Environmental Aware Avatar | |||
π¬ ITU-T P.IXC. Interactive test methods for subjective assessment of extended reality communications | |||
π¬ A laboratory Remote Control System for Foreign Object Debris in future digitalized airport | |||
π¬ Immersive Telepresence for Hybrid Meetings | |||
12:00 – 13:00 | Lunch Break | Included for registered particpants | |
13:00 – 14:00 | Keynote: Jake Elwes | ||
π Queer Artificial Intelligence with Deepfake Drag Performers | |||
14:00 – 15:15 | Technical Paper session 2: The Technologies of IMX | Session Chair: Shirin Rafiei | |
π 360Align: An Open Dataset and Software for Investigating QoE and Head Motion in 360Β° Videos with Alignment Edits | |||
π Integration of Multi-scale Spatial Digital Twins in Metaverse Based on Multi-dimensional Hash Geocoding | |||
π Image Synthesis from a Collection of Depth Enhanced Panoramas: Creating Interactive Extended Reality Experiences from Static Images | |||
π Designing for Automated Sports Commentary Systems | |||
π Applying and Visualising Complex Models in Esport Broadcast Coverage | |||
15:15 – 16:00 | Coffee Break with Demos and WiPs (A) | ||
π» ChairMX: On-Chair Input for Interactive Media Consumption Experiences for Everyone, Everywhere | |||
π» Interacting with Environmental Data: Utilizing Weight as a Medium in Enhancing Carbon Literacy | |||
π» Using Depth to Enhance Video-centric Applications | |||
π» SonicPlay: A Demo of Games Played Using Only Sound | |||
π» Spatial Mobile Memories: Recording and Sharing Everyday Moments using Mobile Augmented Reality | |||
π» CBT-Darts: Learning Cognitive Behavioral Therapy in an Immersive VR Game | |||
π» Laboratory investigation on human interaction using remote control system for airport safety management | |||
π» Negotiating Neutrality: Designing a Responsive Video to Support Fertility Preservation Decision-making by Cancer-diagnosed Young Female Patients | |||
π» Augmented tomorrow: AR Experiences Beyond Smartphones and Filters | |||
π» The use of VR within R&D at Ericsson | |||
π» Environmental Aware Avatar | |||
π» Pixels of Perfection and Self-Perception: Deconstructing AR Beauty Filters and Their Challenge to Unbiased Body Image | |||
π» Towards a Probabilistic Interactive Video Training Tool for Emergency Medical Services | |||
π» Cloud-based Rendering System for Presentation of Immersive Media on Various Types of Devices | |||
π» Making of an Adaptive Podcast that Engenders Trust through Data Negotiability | |||
π» Security Self-Screening: A Passenger-Focused Approach | |||
π» Where do you exercise? The Impact of Different Virtual Environments on Exergame Performance and User Experience: A Preliminary study | |||
π» Multimodal Practices to Sustain Multiactivity When Live Streaming | |||
π» Enhancing Social Engagement in Cinemas through the Promotion of Emotion-Sharing | |||
16:00 – 17:00 | Technical Paper session 3: AI and IMX | Session Chair: Sylvia Rothe | |
π Enhancing the Podcast Browsing Experience through Topic Segmentation and Visualization with Generative AI | |||
π The Generative Fairy Tale of Scary Little Red Riding Hood | |||
π wr-AI-ter: Enhancing Ownership Perception in AI-Driven Script Writing | |||
π Human Interest or Conflict? Leveraging LLMs for Automated Framing Analysis in TV Shows | |||
17:00 – 17:15 | Day One wrap by IMX’24 General chairs | ||
π Bus Transfer to Dinner Venue | From the main venue in Kista, to the dinner venue in downtown | ||
19:00 – 23:00 | Conference Dinner | Included for registered particpants | |
π½οΈ Extra dinner tickets for partners/friends available to purchase before the conference |
Time | Session | Info | |
9:00 – 9:30 | Registration, Coffee, Breakfast Sandwiches and Fruit | Included for registered particpants | |
09:30 – 10:30 | Technical Paper session 4: Games and Play | Session Chair: Nandhini Giri | |
π The Age-Reward Perspective: A Systematic Review of Reward Mechanisms in Serious Games for Older People | |||
π Older adults’ playful experiences of VR gaming | |||
π Codeseum: Learning Introductory Programming Concepts through Virtual Reality Puzzles | |||
π A Wall I Enjoy: Motivating Gentle Full-Body Movements Through Touchwall Interaction Compared to Standing and Sitting Smartphone Usage | |||
10:30 – 11:15 | Coffee Break with Demos and Wips (B) | Included for registered particpants | |
π» Interaction goes virtual: towards collaborative XR | |||
π» Real-Time Free Viewpoint Video for Immersive Videoconferencing | |||
π» QoEXplainer: Mediating Explainable Quality of Experience Models with Large Language Models | |||
π» NetRate: An Application for Collecting QoE, Energy, and Network Data on Android Devices | |||
π» Building a Low-Cost Immersive Haptic Feedback Glove for Virtual Reality | |||
π» Codeseum: Learning Introductory Programming Concepts through Virtual Reality Puzzles | |||
π» Modda SΓΆrmland β experience-based learning in XR to fuel childrenβs interest in STEM | |||
π» IMX-in-Industry | Immersive Telepresence for Hybrid Meetings: Gamified Tele-assistance, Museums, and Technical Support | |||
π» A laboratory Remote Control System for Foreign Object Debris in future digitalized airport | |||
π» ITU-T P.IXC demos | |||
π» GustoGear: A Multisensory Interface of Tactile and Flavor Based Interaction for Tongue in Mixed Reality | |||
π» Expanding V2X with V2DUIs: Distributed User Interfaces for Media Consumption in the Vehicle-to-Everything Era | |||
π» Financial DreamScape: Puzzle Narrative Games for Financial Education | |||
π» Work-in-Progress: Older Adultsβ Experiences With an Augmented Reality Communication System | |||
π» Socratic AI Against Disinformation: Improving Critical Thinking to Recognize Disinformation Using Socratic AI | |||
π» SEEe Immersive Analytics System: Enhancing Data Analysis Experience within Complex Data Visualization Environments | |||
π» Telemersive Toolkit – Exchange Multi Media Streams for Distributed Networked Performance Installations | |||
π» Always together: combining TV notifications and voice interactions to connect older adults to other generations | |||
11:15 – 12:00 | Industry Talks | Session Chair: Marta Orduna | |
π¬ Estimating QoE for interactive online services | |||
π¬ Designing and evaluation of interactive exhibitions using AI technologies | |||
π¬ Modda SΓΆrmland β experience-based learning in XR to fuel childrenβs interest in STEM | |||
12:00 – 13:00 | Lunch Break | Included for registered particpants | |
13:00 – 13:30 | Panel Session | ||
13:30 – 15:00 | Technical Paper session 5: Augmenting Realities | Session Chair: Ahmet BΓΆrΓΌtecene | |
π From Passive Viewer to Active Fan: Towards the Design and Large-Scale Evaluation of Interactive Audience Experiences in Esports and Beyond | |||
π Welcome to the Jungle: Using ARTV to Balance Media Immersion and Reality Awareness for Passengers on Public Transport | |||
π CoAR-TV: Design and Evaluation of Asynchronous Collaboration in AR-Supported TV Experiences | |||
π Pervasive Augmented Reality for Industry Scenarios: Lessons Learned and Insights Gained from a Comparative User Study | |||
π Sacred Spaces in the Digital Age: Perceptions of Lutheran Christian Priests on Augmented Reality at Holy Sites | |||
π MRPaperPro: Mixed Reality Interdisciplinary Design Prototyping Technique | |||
15:00 – 15:45 | Coffee Break with Demos and WipPs (B) | Included for registered participants | |
π» Interaction goes virtual: towards collaborative XR | |||
π» Real-Time Free Viewpoint Video for Immersive Videoconferencing | |||
π» QoEXplainer: Mediating Explainable Quality of Experience Models with Large Language Models | |||
π» NetRate: An Application for Collecting QoE, Energy, and Network Data on Android Devices | |||
π» Building a Low-Cost Immersive Haptic Feedback Glove for Virtual Reality | |||
π» Codeseum: Learning Introductory Programming Concepts through Virtual Reality Puzzles | |||
π» Modda SΓΆrmland β experience-based learning in XR to fuel childrenβs interest in STEM | |||
π» IMX-in-Industry | Immersive Telepresence for Hybrid Meetings: Gamified Tele-assistance, Museums, and Technical Support | |||
π» A laboratory Remote Control System for Foreign Object Debris in future digitalized airport | |||
π» ITU-T P.IXC demos | |||
π» Discovering the format of a Swedish VR school (and beyond) | |||
π» GustoGear: A Multisensory Interface of Tactile and Flavor Based Interaction for Tongue in Mixed Reality | |||
π» Expanding V2X with V2DUIs: Distributed User Interfaces for Media Consumption in the Vehicle-to-Everything Era | |||
π» Financial DreamScape: Puzzle Narrative Games for Financial Education | |||
π» Work-in-Progress: Older Adultsβ Experiences With an Augmented Reality Communication System | |||
π» Socratic AI Against Disinformation: Improving Critical Thinking to Recognize Disinformation Using Socratic AI | |||
π» SEEe Immersive Analytics System: Enhancing Data Analysis Experience within Complex Data Visualization Environments | |||
π» Telemersive Toolkit – Exchange Multi Media Streams for Distributed Networked Performance Installations | |||
π» Always together: combining TV notifications and voice interactions to connect older adults to other generations | |||
15:45 – 16:45 | Technical Paper session 6: Applications and Challenges | Session Chair: Alan Guedes | |
π Towards a Personal Audio Space in Homes: Investigating Future Sound Management with Personal Audio Technologies | |||
π Modeling by Clipped Furniture Parts: Design with Text-Image Model with Stability Understanding | |||
π Revealing Incomplete Data through Scientific Visualizations in an Immersive Dome Experience | |||
π Communication Challenges between Clients and Producers of Immersive Media Applications: can Social XR help? | |||
16:45 – 17:30 | Townhall and Next Year | ||
Townhall – IMX’24 General Chair and Steering Commitee members | |||
Goodbye from IMX’24 – Welcome to IMX’25 in… |