XR in Games 2025

XR in Games 2025

How to make a better game experience - 2nd Edition

Workshop Website: XR in Games

Extended Reality (VR, AR and MR) is becoming an important and relevant field in digital entertainment, thanks to the high immersion possibilities achieved through it. These experiences combine visible, acoustic, haptic and senorial senses in such a way that users can truly be moved to an alternative reality. However, there are many challenges and limitations coming from both technological and game design aspects. Cybersickness, space orientation, interaction design, graphical response, tracking, streaming data together with storytelling narratives and collaborative issues are some of the relevant topics that must be investigated and developed in the next few years, in order to increase and popularize the field. This workshop aims to bring researchers and practitioners together to discuss and present these challenges, presenting ongoing solutions, possibilities and strategies to improve the player experience. We intend to discuss innovative implementation techniques that may affect player experiences in XR environments.

Format and duration: Half day Workshop

Type(s) of submissions/contributions that will be solicited: Contributions for the workshop should be in short papers format, using the new SIGCHI Extended Abstracts Format. Contributions should not exceed 4 pages, not including bibliography.

Topics of Interest:

We invite researchers and their collaborators to submit papers on innovative implementation techniques that may affect player experiences including, but not limited to the following topics interest:

– Extended Reality Games

– Multisensorial analysis of users experience in XR interactions

– Interaction Design for XR Experiences and Games

– Storytelling narratives in XR

– Cybersickness in XR

– Tracking and Motion in XR

– Serious games applications for XR (health, wellbeing, training, learning, etc.)

– Pervasiveness and Ubiquity for XR Experiences

– Alternative Entertainment Environments

– 360 videos and XR Environments

– Game analytics and novel visualizations of player experiences

 

Organizers:

  • Esteban Clua, UFF, Brazil
  • Daniela Trevisan, UFF, Brazil
  • Débora Christina Muchaluat Saade, UFF, Brazil
  • Marco Winckler, Université Côte d’Azur, France
  • Hui-Yin Wu, Centre Inria d’Université Côte d’Azur, France

 

XR in Games 2025 Workshop TCP Chairs:

Esteban Clua (esteban@ic.uff.br)

Daniela Trevisan (daniela@ic.uff.br)