Accepted Contributions

Accepted Contributions

Full Papers

A Study on Immersive Behavioral Therapy for Individuals with Intellectual Disabilities with Fear of Stairs

  • Marta Goyena
  • Carlos Cortés
  • Marta Orduna
  • Matteo Dal Magro
  • Ainhoa Fernández-Alcaide
  • María Nava-Ruiz
  • Jesús Gutiérrez
  • Pablo Perez
  • Narciso García

An AI-driven Music Visualization System for Generating Meaningful Audio-Responsive Visuals in Real-Time

  • Jenny Huang
  • Christoph Weber
  • Sylvia Rothe
Co-creating with Older Adults is a Challenging Task! Lessons Learned from Real-Life Experiences and Challenges at an Ageing Lab
  • Francisco Regalado
  • Carlos Santos
  • Ana Isabel Veloso

Collective Embodiment, or the Social Nature of the Sense of Embodiment in Social VR

  • Eugene Kukshinov
  • Lennart Nacke

Drawing-in-Steps: Supporting Creative Goals through User Engagement via Hierarchical Image Generation

  • Christoph Weber
  • Jenny Huang
  • Sylvia Rothe

Entertainers Between Real and Virtual – Investigating Viewer Interaction, Engagement, and Relationships with Avatarized Virtual Livestreamers

  • Michael Yin
  • Chenxinran Shen
  • Robert Xiao

Immersive Learning at Scale: Exploring the Feasibility of VR in Education

  • Negin Soltani
  • Asreen Rostami

Is ‘quick and dirty’ good enough? An analysis of the usability evaluation practices for learning environment design

  • Sunny Prajapati
  • Syaamantak Das
Livras: An App To Help Women at Risk
  • Luciana Palhanos
  • José Viterbo
  • Aura Conci
 

Metaverse as Agile Team Workplace: An Evaluation on the Perspective of Agile Software Developers

  • Fabricio de Oliveira
  • Luciana Zaina

Spatial Media Controller: Exploring the Potential of Augmented Reality, Virtual Reality, Volumetric Capture and 360 Videos for News Broadcasting

  • Charles Bailly
  • Lucas Pometti
  • Joseph Fadel
  • Juliette Vauchez
  • Julien CASTET

Spoiler Alert! Understanding and Designing for Spoilers in Social Media

  • Ville Mäkelä
  • Kartik Chinda
  • Irtika Khan

Tapest[o]ry: Promoting Marine Noise Pollution Awareness through an Interactive Tangible Tapestry

  • Laura Santos
  • Mara Dionisio
  • Sandra Câmara Olim
  • Pedro Campos

The Impact of Segmentation Methods for Avatar representation on User Experience in a Task-Based XR experience

  • Carlos Cortés
  • David Barbero García
  • Jesus Gutiérrez
  • Narciso García

Transforming Design Reviews with XR: A No-Code Media Experience Creation Strategy for Manufacturing Design

  • Sahir Sharma
  • Conor Keighrey
  • Shane Gilligan
  • James Lardner
  • Niall Murray

Transitions between Realities: A Systematic Review on the Usage of XR Systems for Bridging Reality and Virtuality

  • Tippayaporn Pavavimol
  • Aleksandr Ometov
  • Mikko Valkama
  • Mattia Thibault

Understanding Creative Potential and Use Cases of AI-Generated Environments for Virtual Film Productions: Insights from Industry Professionals

  • Pauline Leininger
  • Christoph Weber
  • Sylvia Rothe

Understanding Fans’ Attitudes Toward AI-generated Fan Content About Their Favorite Musician

  • Donghee Yvette Wohn
  • Tongxin Li
  • Sharon Oh
  • Vineeth Kanpa
  • Ian Cho

VIBES: Exploring Viewer Spatial Interactions as Direct Input for Livestreamed Content

  • Michael Yin
  • Robert Xiao

Who Killed Helena Puuvillainen?: Exploring Narrative Design and Extended Reality in Industrial Heritage Interpretation 

  • Janset Shawash
  • Mattia Thibault
  • Juho Hamari

Winter is Coming… To Your Commute: Adapting Passenger ARTV Ornamentations to Match On-screen Visuals For Enhanced Immersion in Fantasy Drama TV Content

  • Iain Christie
  • Graham Wilson
  • Mark McGill
  • Stephen Brewster

WristFlick: Design and Evaluation of a Smartwatch-Based System for Interacting with Smart Televisions

  • Yuan Ren
  • Ahmed Arif
 

Industry Talks

Immersive Telepresence in Assisted Living Apartments

  • Miguel Die XR Lab, Nokia, Madrid, Spain
  • Marta Orduna XR Lab Nokia, Madrid, Spain
  • Matteo Dal Magro Grupo de Tratamiento de Imágenes, Universidad Politécnica de Madrid, Madrid, Spain / XR Lab, Nokia, Madrid, Spain
  • Marta Goyena Grupo de Tratamiento de Imágenes, Universidad Politécnica de Madrid, Madrid, Madrid, Spain / XR Lab, Nokia, Madrid, Spain
  • Pablo Perez XR Lab, Nokia, Madrid, Spain

Demos

Astroroll – The Rolling Space Hero! A VR Game Using Wheelchairs

  • Felipe Barreto Universidade Federal Fluminense, Niterói, Brazil
  • Pedro Mendes Universidade Federal Fluminense, Niterói, Brazil
  • Esteban Clua Universidade federal Fluminense, Niterói, Rio de Janeiro, Brazil 
  • Daniela Trevisan Computer Science, Universidade Federal Fluminense, Niterói, Rio de Janeiro, Brazil 
  • Debora Christina Muchaluat-Saade Computer Science, Fluminense Federal University – UFF, Niterói, Rio de Janeiro, Brazil
  • Gabriel Daher Nascimento, Computação, Universidade Federal Fluminense, Niterói, Rio de Janeiro, Brazil
  • Nathan Pinheiro Baptista Computação, Universidade Federal Fluminense, Niterói, Rio de Janeiro, Brazil

Autonomous Last Mile: Speculative Futuring in Virtual Reality

  • Kasper Karlgren, Department of Computer and Systems Sciences, Stockholm University, Stockholm, Sweden 
  • Negin Soltani, RISE Research Institutes of Sweden, Stockholm, Sweden Department of Computer and Systems Sciences, Stockholm University, Stockholm, Sweden
  • Asreen Rostami, RISE Research Institutes of Sweden, Stockholm, Sweden Stockholm University, Stockholm, Sweden
  • Donald McMillan, Department of Computer and Systems Sciences, Stockholm University , Stockholm, Sweden

BioGardener: A Collective Bloom Through Physiological Data in Mixed Reality

  • Shu Wei, Yale University, New Haven, Connecticut, United States Department of Psychiatry, University of Oxford, Oxford, Oxfordshire, United Kingdom
  • Barnabas Lee, Independent, NYC, New York, United States
  • Michael Gancz, Yale University, New Haven, Connecticut, United States
  • Asher Marks, Department of Pediatrics, Yale School of Medicine, New Haven, Connecticut, United States 
  • Kimberly Hieftje, Yale School of Medicine, New Haven, Connecticut, United States

Demonstrating the Screenless Optical Theremin with Tremolo (ScOTT)

  • Michael Gancz Yale University, New Haven, Connecticut, United States
  • Justin Berry Yale Center For Immersive Technologies in Pediatrics, Yale University, New Haven, Connecticut, United States 
  • Shu Wei Yale University, New Haven, Connecticut, United States Department of Psychiatry, University of Oxford, Oxford, Oxfordshire, United Kingdom
  • Kimberly Hieftje Yale School of Medicine, New Haven, Connecticut, United States
  • Asher Marks Department of Pediatrics, Yale School of Medicine, New Haven, Connecticut, United States, asher.marks@yale.edu

Falconry Heritage in Mixed Reality: An Interactive Experience for Digital-Native Tourists

  • Yahia boray Computer Science and Engineering Department, Qatar University, Doha, Qatar
  • Rain Alkai Qatar University, Qatar University, Doha, Qatar
  • Noora Fetais Qatar University, Doha, Doha, Qatar

GeoModel: Technology and Innovation for a Diverse and Interactive Geometric Education

  • Fernando Farias Dimas, Laboratório de Pesquisa Operacional, Federal University of Pará, Belém, Pará, Brazil
  • Vitor Hugo Barbosa Melo, Laboratorio de Pesquisas Operacionais, Universidade Federal do Pará, Belém, Pará, Brazil 
  • Leonardo da Conceição Estevam, Institute of Technology, Federal University of Pará, Belém, Pará, Brazil
  • Flávio Trindade Moura, Laboratório de Pesquisa Operacional, Universidade Ferderal do Pará, Belém, Pará, Brazil 
  • Renato Araujo Lima, PUCPR, Curitiba, Paraná, Brazil
  • Walter Junior, Institute of Science and Technology , Federal University of Sao Paulo , São Paulo, SP, Brazil 
  • Diego Lisboa Cardoso, Universidade Federal do Pará, Belém, Brazil
  • Marcos César da Rocha Seruffo, Institute of Technology, Federal University of Pará, Belém, PA, Brazil

Hands-On Orchestra: Hand-based Interactive Manipulation of Spatial 3D Audio in Mixed Reality

  • Luis Quintero, Department of Computer and Systems Sciences, Stockholm University, Stockholm, Sweden 
  • Elias Bennaceur, Stockholm University, Stockholm, Sweden 
  • Lucas Ahlnäs, Stockholm University, Stockholm, Sweden 
  • Michael Bjorn, Head of Research Agenda Quality Consumer IndustryLab, Ericsson, Stockholm, Sweden

Immersive Cognitive Training for Job Integration with people with Intellectual Disabilities

  • Marta Goyena, Nokia XR Lab, Madrid, Madrid, Spain Grupo de Tratamiento de Imágenes, Universidad Politécnica de Madrid, Madrid, Madrid, Spain 
  • Matteo Dal Magro, Nokia XR Lab, Madrid, Madrid, Spain Grupo de Tratamiento de Imágenes, Universidad Politécnica de Madrid, Madrid, Spain 
  • Martina Merolli, Grupo de Tratamiento de Imágenes, Universidad Politécnica de Madrid, Madrid, Madrid, Spain
  • David Barbero García, Grupo de Tratamiento de Imágenes, Universidad Politécnica de Madrid, MADRID, Madrid, Spain
  • Carlos Cortés, Grupo de Tratamiento de Imágenes, Universidad Politécnica de Madrid, Madrid, Madrid, Spain 
  • Marta Orduna, XR Lab Nokia, Nokia, Madrid, Madrid, Spain
  • Ainhoa Fernández-Alcaide, Fundación Juan XXIII, Madrid, Madrid, Spain
  • María Nava-Ruiz, Fundación Juan XXIII, Madrid, Spain
  • Jesus Gutiérrez, Grupo de Tratamiento de Imágenes, Universidad Politécnica de Madrid, Madrid, Spain
  • Pablo Perez, XR Lab, Nokia, Madrid, Spain
  • Narciso García, Grupo de Tratamiento de Imágenes, Universidad Politécnica de Madrid, Madrid, Spain

Learn to Hunt like a San: A Virtual Reality Experience Blending Traditional Practices with Formal Education

  • Selma Auala Department of Software Engineering, Namibia University of Science and Technology, Windhoek, Khomas, Namibia
  • Heike Winschiers-Theophilus Software Engineering, Namibia University of Science and Technology, Windhoek, Namibia

NetVerse Edu: Exploring Collaborative Learning in Computer Networks through Virtual Reality

  • Erberson Evangelista Vieira, Federal Institute of Paraíba, João Pessoa, Brazil
  • Francisco Petrônio Alencar de Medeiros, Federal Institute of Paraíba, João Pessoa, Brazil

PhysioDrum: Bridging Physical and Digital Realms in Immersive Musical Interaction

  • Rômulo Vieira MidiacomLab, Fluminense Federal University, Niterói, Rio de Janeiro, Brazil
  • Debora Christina Muchaluat-Saade Computer Science, Fluminense Federal University – UFF, Niterói, Rio de Janeiro, Brazil
  • Pablo Cesar Centrum Wiskunde & Informatica (CWI), Amsterdam, Netherlands Delft University of Technology (TU Delft), Delft, Netherlands

Ready Expert One: Universal 3D Workbench for Remote Industrial Training

  • Simon Gunkel TNO, The Hague, Netherlands
  • Tessa Klunder TNO, The Hague, Netherlands
  • Gianluca Cernigliaro TNO, The Hague, Netherlands

Star Rocks: An Educational Outer Space Game

  • Victor Sassi, Instituto de Computação, Universidade Federal Fluminense, Niterói, Brazil
  • Esteban Clua, Universidade Federal Fluminense, Niterói, Rio de Janeiro, Brazil
  • Lucas Sigaud, Universidade Federal Fluminense, Niterói, Rio de Janeiro, Brazi
  • Erica Nogueira, Instituto de Física, Universidade Federal Fluminense, Niterói, Brazil

Transitional Portals for Participatory Co-Located Cross-Reality Experiences

  • Luis Quintero, Department of Computer and Systems Sciences, Stockholm University, Stockholm, Sweden 
  • António Miguel Beleza Maciel Pinheiro Braga, DSV, Stockholm University, Stockholm, Sweden
  • Noak Petersson, Department of Computer and Systems Sciences, Stockholm University, Stockholm , Sweden 
  • Uno GH Fors, Dept. of Computer and Systems Sciences, Stockholm University, Kista, N/A, Sweden

VR Bicycle to Teach Science

  • João Guilherme Beltrão Fluminense Federal University, Niterói, Rio de Janeiro, Brazil
  • Esteban Clua, Universidade Federal Fluminense, Niterói, Rio de Janeiro, Brazil 
  • Erica Nogueira – Instituto de Física, Universidade Federal Fluminense, Niterói, Brazil
  • Daniela Trevisan Computer Science, Universidade Federal Fluminense, Niterói, Rio de Janeiro, Brazil
  • Lucas Sigaud Universidade Federal Fluminense, Niterói, Rio de Janeiro, Brazil

VR-WindSurf Teach Environmental Conservation

  • Katlin Santos Coutinho Santos, Universidade Federal Fluminense , Niterói , Rio de Janeiro , Brazil 
  • Fred Lopes, Universidade Federal Fluminense, Niterói, Brazil
  • Esteban Clua, Universidade Federal Fluminense, Niterói, Rio de Janeiro, Brazil
  • Erica Nogueira, Instituto de Física, Universidade Federal Fluminense, Niterói, Brazil
  • Victor Sassi, Instituto de Computação, Universidade Federal Fluminense, Niterói, Brazil
  • Michelle Tizuka, Computer Institute, Federal Fluminense University, Niterói, RJ, Brazil
  • Lucas Sigaud, Universidade Federal Fluminense, Niterói, Rio de Janeiro, Brazil

Who Killed Helene Pumpulivaara? AI-Assisted Content Creation and XR Implementation for Interactive Built Heritage Storytelling

  • Janset Shawash InterReal, Tampere University, Tampere, Finland
  • Mattia Thibault, Tampere University, Tampere, Finland
  • Juho Hamari, Gamification Group, Faculty of Information Technology and Communication Sciences, Tampere University, Tampere, Finland

Doctoral Consortium

Emofusion: Toward Emotion-Driven Adaptive Computational Design Workflows

  • Albert Luganga 

Exploring Peak Experiences through Multi-Sensory Extended Reality: Implications for Therapeutic Practice and Interactive Media Experiences

  • Sonny Thaker 
  • Maxi Heitmayer
  • Terry Hanley

Internet of Multisensory, Multimedia and Musical Things (Io3MT): Framework Design, Use Cases, and Analysis

  • Romulo Vieira 
  • Debora Christina Muchaluat-Saade
  • Pablo César

Proposal for an Open-source Robotics Framework and Platform for the Development of Affective Social Robots

  • Marcelo Rocha 
  • Jesus Favela
  • Debora Christina Muchaluat-Saade

Tell me why: how Explanation can affect Recommender Systems

  • Leticia Figueiredo 
  • António A. de Aragão Rocha
  • Aline Paes

Vibrotactile Digital Therapy Using Haptic Interfaces in Preschoolers with ASD

  • Luis Miguel Zamudio Fuentes 

Work In Progress

 A Multi-Agent Digital Twin Framework for AI-Driven Fitness Coaching

  •  Monireh (Monica) Vahdati, University of Ottawa
  • Kamran Gholizadeh HamlAbadi, University of Ottawa
  • Fedwa Laamarti, University of Ottawa
  • Abdulmotaleb El Saddik, University of Ottawa

 A Quality of Experience Evaluation of an Omnidirectional Treadmill for Fitness in Virtual Reality

  •  Piotr Warkocki, Technological University of the Shannon: Midlands Midwest
  • Niall Murray, Athlone Institute of Technology
  • Conor Keighrey, Athlone Institute of Technology

A Scalable and Reproducible ML Pipeline for Cancer Prediction using IR Images

  •  Leonardo Reigoto, Universidade Federal Fluminense
  • Aura Conci, Universidade Federal Fluminense

 AI-mediated Collaborative Crowdsourcing for Social News Curation: The Case of Acropolis

  •  Daniel Schneider, Federal University of Rio de Janeiro
  • Ramon Chaves, Federal University of Rio de Janeiro
  • Ana Paula Pimentel, Federal University of Rio de Janeiro
  • Marcos Antonio de Almeida, Federal University of Rio de Janeiro
  • Jano Moreira de Souza, Federal University of Rio de Janeiro
  • António Correia, Federal University of Rio de Janeiro

 An LLM-Enhanced Framework for Bridging Simulators and Game Engines towards Realistic 3D Simulations

  •  Luiza Martins de Freitas Cintra, Federal University of Goiás
  • Elisa Ayumi Masasi de Oliveira, Advanced Knowledge Center in Immersive Technology
  • Rafael Teixeira Sousa, Federal University of Mato Grosso
  • Sofia Larissa, Federal University of Goiás
  • Valdemar Vicente Graciano, Federal University of Goiás
  • Arlindo Galvão, Federal University of Goiás
  • Gustavo Webster, Advanced Knowledge Center in Immersive Technology

Authoring Tool for Immersive Content Leveraging Cloud-based Rendering System: Toward Virtuous Cycle between Viewing and Creating Content

  •  Shuichi Aoki, Science and Technology Research Laboratories, Japan Broadcasting Corporation
  • Yasutaka Matsuo, NHK (Japan Broadcasting Corporation)

Child Remains: Engaging Grief, Memory, and Cultural Heritage through XR and the Tactility of Absence

  • Gabriella Di Feola, Artist
  • Asreen Rostami, RISE Research Institutes of Sweden

Co-creating a VR Narrative Experience of Constructing a Food Storage Following OvaHimba Traditional Practices

  •  Kaulyaalalwa Peter, Namibia University of Science and Technology
  • Isaac Makosa, Namibia University of Science and Technology
  • Selma Auala, Namibia University of Science and Technology
  • Laurinda Ndjao, Namibia University of Science and Technology
  • Donovan Maasz, Namibia University of Science and Technology
  • Uariaike Mbinge, Namibia University of Science and Technology
  • Heike Winschiers-Theophilus, Namibia University of Science and Technology

Emanation and Extinction: exploring the possibilities of real-time generative AI for interactive experiences

  • Maxim Safioulline, ArtCenter College of Design
  • Minyoung Joo, ArtCenter College of Design
  • Shinye Kim, ArtCenter College of Design

Experiencing Art Museum with a Generative Artificial Intelligence Chatbot

  • Huan Wang, KTH Royal Institute of Technology
  • Andrii Matviienko, KTH Royal Institute of Technology

Immersive Virtual Museums with Spatially-Aware Retrieval-Augmented Generation 

  • Elisa Ayumi Masasi de Oliveira, Federal University of Goiás
  • Rafael Teixeira Sousa, Federal University of Mato Grosso
  • Andressa Araújo Bastos, Advanced Knowledge Center in Immersive Technology – AKCIT
  • Luiza Martins de Freitas Cintra, Federal University of Goiás
  • Arlindo Rodrigues Galvão Filho, Federal University of Goiás

 Lemmings: Creating Re-mappable Gestures For More Accessible Immersive Experiences

  • Justin Berry, Yale University
  • Michael Gancz, Yale University
  • Shu Wei, Yale University
  • Asher Marks, Yale School of Medicine
  • Kimberly Hieftje, Yale School of Medicine

 On Breast Reconstruction using IR Images by AI Techniques

  • Fernando Pereira Gonçalves de Sá, Federal University Fluminense

 See Through My Eyes: Using Multimodal Large Language Model for Describing Rendered Environments to Blind People

  • Angelo Coronado, Federal University of Goias (UFG)
  • Sergio T. Carvalho, Federal University of Goias (UFG)
  • Luciana Berretta, Federal University of Goias (UFG)

 Social eXtended Reality (XR) and Virtual Production: Toward New Engaging Immersive Experiences

  • Mario Montagud Climent, i2cat Foundation
  • Álvaro Egea Benavente, i2cat Foundation
  • Marc Martos Cabré, i2cat Foundation
  • Javier Montesa, Brainstorm Multimedia
  • Francisco Ibañez, Brainstorm Multimedia
  • Sergi Fernández, i2cat Foundation

 The Bitter Taste of Confidence: Exploring Audio-Visual Taste Modulation in Immersive Reality

  • Pooria Ghavamian, KTH Royal Institute of Technology
  • Jan Henri Beyer, Technical University of Darmstadt
  • Sophie Orth, Technical University of Darmstadt
  • Mia Johanna Nona Zech, Technical University of Darmstadt
  • Florian Müller, TU Darmstadt
  • Andrii Matviienko, KTH Royal Institute of Technology

 vER: Virtual Human Companionship for Patients in Preoperative Care

  • Aditya Pandhare, New York University Abu Dhabi
  • Darko Skulikj, New York University Abu Dhabi
  • Junwoo Lee, New York University Abu Dhabi
  • Pierre Mikhiel, New York University Abu Dhabi
  • Domna Banakou, New York University Abu Dhabi

Workshop ISIM – Interaction and Storytelling with(in) Immersive Media (+ special track Video4IMX)

Workshop ISIM – Interaction and Storytelling with(in) Immersive Media (+ special track Video4IMX

Exploring user feedback in VR: the added value of qualitative evaluation methods

  • Arno Verhofstadt, Vrije Universiteit Brussel
  • Louise Hallström, Vrije Universiteit Brussel, Brussels, Belgium
  • Wendy Van den Broeck, Vrije Universiteit Brussel
  • Carolin Reichherzer, Lucerne University of Applied Sciences and Arts, Lucerne, Switzerland
  • Aljosa Smoli, Lucerne University of Applied Sciences and Arts, Lucerne, Switzerland

Immersive Live Concert: A Multi-Sensory Experience Based on Real-Time Lyrics Detection from Spatial Audio Data

  • Anderson Augusto Simiscuka Dublin City University, Dublin, Ireland
  • Gianluca Fadda Department of Electrical and Electronic Engineering, University of Cagliari, Cagliari, Italy
  • Vlad Popescu Universitatea Transilvania din Brașov, Brașov, Romania
  • Maurizio Murroni University of Cagliari, Cagliari, Italy
  • Gabriel Muntean Dublin City University, Dublin, Ireland

Integrating XR for Live Broadcasting Workflows: An Industry Perspective

  • Bryan Dunphy, Electronics & Informatics, Athlone Institute of Technology, Athlone, Westmeath, Ireland
  • Eoghan Paul Hynes, Truly Immersive Multimedia Experiences lab, Technological University of the Shannon, Midlands and Midwest, Athlone, Westmeath, Ireland, Eoghan.Hynes@tus.ie
  • Conor Keighrey, Department of Engineering and Informatics, Athlone Institute of Technology, Athlone, Co. Westmeath, Ireland, c.keighrey@research.ait.ie
  • Grace Dinan, Computer & Software Engineernig, Technological University of the Shannon, Athlone, Westmeath, Ireland, grace.dinan@tus.ie
  • Gareth W. Young, V-SENSE, Trinity College Dublin, Dublin, Co. Dublin, Ireland
  • Colm O’Fearghail, Computer science , Trinity college dublin , Dublin, Ireland, Ofeargco@tcd.ie
  • Marie Hospital, Agence France-Presse, Paris, France
  • Niall Murray, Computer & Software Engineering, Technological University of the Shannon: Midlands Midwest, Athlone, Westmeath, Ireland”

Interactive Storytelling with Gaze-Responsive Subtitles

  • Andrew Duchowski
  • Patricia Araujo Vieira
  • Italo Alves Pinto de Assis
  • Krzysztof Krejtz
  • Chris J 
  • Pilar Orero

Live Feedback for Immersive Music Performances – A Case Study

  • Vlad Popescu Department of Electronics and Computers, Transilvania University of Brasov, Brașov, Romania
  • Maurizio Murroni University of Cagliari, Cagliari, Italy
  • Gianluca Fadda Department of Electrical and Electronic Engineering, University of Cagliari, Cagliari, Italy
  • Nicusor Amarie Transilvania University of Brasov, Brasov, Romania
  • Jean Ghenta Orange Romania, Bucharest, Romania
  • Anderson Augusto Simiscuka Dublin City University, Dublin, Ireland

Methodological Reflections on Early-Stage Requirement Gathering and Prioritization For Immersive Extended Reality Applications

  • Elias Blanckaert imec-smit, Vrije Universiteit Brussel, Etterbeek, Belgium
  • Fariba Mostajeran Human-Computer Interaction, University of Hamburg, Hamburg, Germany
  • Louise Hallström Vrije Universiteit Brussel, Brussels, Belgium
  • Iris Jennes imec SMIT, Brussels, Belgium

Personalized story-viewing experiences on the Polariscope platform

  • Jónatas Roque DigiMedia, University of Aveiro, Aveiro, Aveiro, Portugal
  • Pedro Almeida Digimedia, University of Aveiro, Aveiro, Aveiro, Portugal
  • Telmo Silva University of aveiro, Aveiro, Portugal
  • Ana Velhinho DigiMedia, University of Aveiro, Aveiro, Aveiro, Portugal
  • Mariana Alves Digimedia, University of Aveiro, Aveiro, Portugal

Social eXtended Reality (XR) and Virtual Production: Crafting New Frontiers in Immersive Storytelling

  • Mario Montagud Climent Department of Informatics, University of Valencia, Valencia, Spain Media & Internet Area, i2cat Foundation, Barcelona, Spain
  • Álvaro Egea Benavente MediaTech Dpt., i2CAT Foundation, Barcelona, Spain
  • Mr Marc Martos Cabré Fundació i2Cat, Barcelona, Spain
  • Francisco Ibañez Brainstorm, Valencia, Spain
  • Javier Montesa Brainstorm Multimedia, Valencia, Spain
  • Sergi Fernández i2CAT, Barcelona, Spain

VR Planica: Gaussian Splatting Workflows for Immersive Storytelling

  • Philipp Haslbauer Lucerne University of Applied Sciences and Arts, Rotkreuz, Switzerland
  • Mike Pullen Lucerne University of Applied Sciences and Arts, Lucerne, Switzerland
  • Matej Praprotnik RTV Slovenija, Ljubljana, Slovenia
  • Sabrina Povsic Stimec RTV Slovenija, Ljubljana, Slovenia
  • Marie Hospital Agence France-Presse, Paris, France
  • Alexandre Grosbois Agence France-Presse, Paris, France
  • Carolin Reichherzer Lucerne University of Applied Sciences and Arts, Lucerne, Switzerland
  • Aljosa Smolic Lucerne University of Applied Sciences and Arts, Lucerne, Switzerland

Special track Video4IMX

Digital Twin Development for Cultural Heritage Buildings: A Multimodal Approach to Simulating Energy Performance

  • Elissavet Batziou
  • Nikolaos I. Dourvas
  • Konstantinos Ioannidis
  • Sotiris Diplaris
  • Stefanos Vrochidis
  • Ioannis Kompatsiaris

Distilling Gaming Strategy through Explainability in Tetris

  • Lagiokapa Eleftheria
  • Loupas Georgios
  • Makrina Viola Kosti
  • Nefeli Valeria Georgakopoulou
  • Sotiris Diplaris
  • Stefanos Vrochidis

Workshop LIQUE – Life Improvement in Quality by Ubiquitous Experiences Workshop

Workshop LIQUE – Life Improvement in Quality by Ubiquitous Experiences Workshop

A Haptic Interface to Enhance Sensory Processing in Children with ASD

  • Luis Miguel Zamudio Fuentes
  • Mario Parra
  • Jesus Favela
  • Christian Gonzalez, 
  • Monica Tentori

Automatic Mandible Segmentation Using Convolutional Neural Networks and Feature Sharing

  • Lucas Mendonça
  • Leandro Frata Fernandes
  • Aura Conci

Breast Symmetry Classification: A Proposal of Image Analysis Based Indices

  • Eudoxia Silva Moura
  • Flávia C. H. Pastura
  • Natascha Scagliusi
  • Wanessa I Oliveira
  • Aura Conci

Embedded system for calorie consumption estimation in gyms based on ESP32

  • Luıs Eduardo Brito Ferreira Siebra
  • João Marcelo Xavier Natario Teixeira

Ethical guidelines related to wearable devices: a literature review

  • Jayne Oliveira
  • João Marcelo Xavier Natario Teixeira

Improving Independence in Money Recognition for Blind Brazilians

  • Ronaldo Silva Tavares
  • Aura Conci

Serious Games to Support Cognitive Exercise in Older Adults Using the Social Robot EVA

  • Marcelo Marques da Rocha
  • Pedro Lucas Pereira da Silva
  • Débora C. Muchaluat-Saade

Towards analyzing user attention using electroencephalography in immersive multisensory virtual environments to be included in their proceedings.

  • Carla Estefany Caetano Silva
  • Rômulo Vieira
  • Daniela Gorski Trevisan
  • Débora C. Muchaluat-Saade

Workshop XR4Edu – Challenges of Interacting with XR Technologies in Educational Contexts: Perspectives of Educators and Learners

A review on VR in STEM Education with Students and Teachers oriented Challen

  • Muhammad Ahsan
  • Filza Javed
  • Ulfat Tahireen
  • Saul Delabrida
  • Daniel L. Guidoni

Accessibility in the Metaverse: A Rapid Review of the Literature

  • Filipe Fernandes
  • Priscyla Barbosa
  • Claudia Werner

Art and Xr: Experiences With 3d Scanning and Nfts in Web 3.0 Education

  • Manuella de Godoy e Silva
  • Artur Couto
  • Milena Gomes Silva
  • Vitória Maria Alves de Farias
  • João Marcelo Xavier Natario Teixeira

How to train teachers in designing educational virtual reality games: a perspective from the organizers

  • Laura Coura
  • Saul Emanuel Delabrida Silva
  • Reinaldo Silva Fortes

Integrating Extended Reality into Educational Contexts: Insights from a Postgraduate VR Course at UNIOESTE

  • João Marcelo Xavier Natario Teixeira
  • Fabiana Frata Furlan Peres
  • Claudio Roberto Marquetto Mauricio
  • Wallesa Dayana Martinek Queiroz dos Santos
  • Adriano Peretti
  • Andréia Aparecida Brecher
  • Lucas Rodrigues M. dos Santos
  • Alan de Oliveira Lee
  • Lucia R da Silva Butzen

Lessons Learned in Human Evaluation: A Case Study of Augmented Reality in Books

  • Bruno Adachi
  • Sílvia Amélia Bim
  • Saul Emanuel Delabrida Silva

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  • Gianluca Cernigliaro TNO, The Hague, Netherlands

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  • Andrzej Paszkiewicz
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  • Dominik Strzałka

Teaching in the Immersive Era: Professors’ Perspectives on XR in Higher Education

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  • Regina Albuquerque
  • Ericson Falabretti
  • Sheila Reinehr
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XRBars: Fast and Reliable Multiple Choice Selection by Gaze in XR

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