Program at a glance

Program at a glance

9 June
TimeHoey 1Hoey 2Hoey 3
8:30-9:30Registration
9:30-11:00ISIMEFHICAISENSE
11:00-11:15Break
11:15-12:30ISIMEFHICAISENSE
12:30-13:30Lunch
13:30-15:00ISIMCCWP
15:00-15:30Break
15:30-17:00DC sessionCCWP
Welcome reception
10th June
TimeHoey Suite
8:00-9:00Registration
9:00-10:00Welcome and Keynote from Nonny de la Peña
10:00-11:00Paper Session 1
11:00-11:15Break
11:15-12:00Industry Panel
12:15-13:15Demo Pitches and Demos
13:15-14:15Lunch (Demos) / Mentor Lunch (Doctoral Consortium)
14:15-15:15Paper Session 2
15:15-15:30Break
15:30-16:30Paper Session 3
16:30-17:15Early Career Mentoring Pitches
17:15-18:00Fireside events / Remote Q&A (Paper Session 4)
20:00Banquet
11th June
TimeHoey Suite
08:00-09:00Registration
09:00-10:00Paper Session 5
10:00-11:00WiP Pitches and Demo/Poster Session
11:00-11:15Break (WiP Demos/Posters)
11:15-12:15Paper Session 6
12:15-13:15WiP Pitches and Demo/Poster Session
13:15-14:15Lunch (WiP Demos)
14:15-15:15Keynote from Tupac Martir
15:15-15:30Break
15:30-16:15Collaboration Panel
16:15-17:15Paper Session 7
Closing social event

Paper Session 1: Social Presence (Wed 10:00-11:00)

Exploring Mediated Communication with Older Adults: Comparing AR Avatars, Telepresence Robots, and Face-to-Face Interaction.
Stephanie Arevalo Arboleda, Jakob Hartbrich, Florian Weidner, Melisa Conde, Veronika Mikhailova, Felix Immohr, Söhnke Fischedick, Bea Vorhof, Christoph Gerhardt, Kay Richter, Christian Kunert, Nicola Döring, Horst-Michael Gross, Wolfgang Broll, Alexander Raake

Own Your Expression: A Case Study of Blockchain-based User-generated Content for Avatars in Social Virtual Worlds.
Amaury Trujillo

Behavioral and Perceptual Responses to 3D Character and Volumetric Avatars Under Conflicting Guidance in Mixed Reality.
Luis Fernando de Souza Cardoso, Andy Schleising, Tobias Schwandt, Sophie Jörg, Wolfgang Broll

Interaction Onset Strategies for Conversational AI Agents in VR.
Negin Soltani, Luis Quintero, Asreen Rostami

Paper Session 2: Immersive Cultural Experiences (Wed 14:15-15:15)

A Pattern Language for Head-Mounted AR in Museums: Parameterized, Composable, and Reproducible.
Yu Liu, Ulrike Spierling

Beyond Digital Replication: Designing an Interactive and Multisensory VR Museum Experience.
Anna Ferrarotti, Manuela Viscontini, Alessia Lorenzi, Ivan Legnaioli, Vincenzo Mauro, Valentina Cancilla, Andrea di Meo, Federico Capriuoli, Matias Guerra, Marcos Valdes, Marco Carli

The Influence of Context on Learning in a Social VR Historical Fashion Exhibition.
Karolina Wylężek, Irene Viola, Silvia Rossi, Jack Jansen, Thomas Röggla, Pablo Cesar

From Parallel Screens to Shared Experiences: Evaluating Audience Engagement in XR Broadcasting.
Bhagyabati Moharana, Eoghan Hynes, Bryan Dunphy, Conor Keighrey, Yujing Zhang, Albert Luganga, Sahir Sharma, Julien Castet, Trevor O Clochartaigh, Lorraine Chuanaigh, Tina Nic Cába, Tomás O Riada, Daniel Hewitt, Olviia Stroivans, Neil Keaveney, Niall Murray

Paper Session 3: User Experience (Wed 15:30-16:30)

Comparative Analysis of Human vs. AI-powered Support in VRChat Communities on Discord: User Engagement, Response Dynamics and Interaction Patterns.
He Zhang, Bumjin Kim, John Carroll, Jie Cai

Exploring the Relationship Between Quality of Experience and Quality of Service in Collaborative Mixed Reality.
John Murray, Yasra Chandio, Michael Zink

Unveiling Hype Patterns in AI Advertising.
Yue Zhu, Yuan Yao, Maria Luce Lupetti

Re-Thinking XR Data Logging as a Layer-Aware Process: Taxonomy, Guidelines and Illustrative Plugin.
Arein Daralnakhla, Pierre Raimbaud, Charles Javerliat, Guillaume Lavoué

Paper Session 4: XR Ecosystem (Wed 17:15-18:00)
Live Q&A - Recorded presentations

Understanding User Behavior and Preferences in Avatar Authoring with Search and Customization.
Suhyun Kim, Semin Lee, Misoo Jung, Uran Oh
Recorded presentation with no Q&A

Beyond the Pilot Trap: XR Business Models and Ecosystem Sustainability in Finland’s Creative Industries.
Janset Shawash, Mattia Thibault, Juho Hamari
Recorded presentation with live Q&A

Evaluating Multimedia Design Principles for Verbal Content in VRLEs.
Manshul Belani, Pushpendra Singh
Recorded presentation with live Q&A or in-person presentation

Virtual Sauna – Evaluating an Immersive Thermal Motion Experience.
Tim Moesgen, Donald Degraen, Antti Salovaara, Yu Xiao
Recorded presentation with live Q&A

Paper Session 5: Inclusive design and accessibility (Thu 09:00-10:00)

Designing AACs for People with Aphasia: Communication Partners’ Perspectives and Practices.
Mmachi Obiorah

Virtual Nature: Investigating the Role of Virtual Reality in Emotional Restoration for Individuals with ADHD.
Borbála Tölgyesi, Ágnes Karolina Bakk

Migrant Voices, Local News: Insights on Bridging Community Needs with Media Content.
David Alonso del Barrio, Paula Rescala, Victor Bros, Daniel Gatica-Perez

Why Do People Turn on Subtitles?
Grant Scullion, Michael Crabb, Gemma Webster

Paper Session 6: Embodied interactions and movement (Thu 11:15-12:15)

Quantifying the Cost of Manual Navigation: A Comparison of Gesture-Based Magnification versus Direct Access Reading in Digital Layout-based Documents.
Sebastian Gallardo, Aurélie Calabrèse, Hui-Yin Wu, Monica Di Meo, Stéphanie Baillif, Dorian Mazauric, Pierre Kornprobst

Real-Time Computer-Assisted Afrogenic Dance Move Recognition and Analysis.
Tristan Pank, Diego Carrascosa, Qudus Onikeku, Jeremy Frusco, Osubi Craig, Angelos Barmpoutis

From Talking Heads to Moving Bodies: Understanding Video-Mediated Dance Instruction.
Sara Eriksson, Donald McMillan, Barry Brown

Paper Session 7: Multisensory feedback and perceptual design (Thu 16:15-17:15)

GenX: Device Orchestration for Multimodal Generative Experiences in Ubiquitous Systems.
Jan Henry Belz, Raisa Avadieva, Enrico Rukzio, Tobias Grosse-Puppendahl

Sensory Perception of Audiovisual Congruence in Immersive Virtual Environments.
Nibha Akireddy, Scott Daly, Daniel Darcy

Multimodal Haptics for Realistic Texture Rendering in Extended Reality.
Vivian Tsang, Jonathan Valgaeren, Marlon Rodriguez, Carlos Rodriguez-Guerrero, Maria Torres Vega

Beyond Correctness: A Design Vocabulary for Perceived Response Dynamics in Affective Adaptation.
Albert Luganga, Conor Keighrey, Niall Murray

Early Career Mentoring Pitches

User-Centered Quality of Experience Assessment for Extended Reality
Anna Ferrarotti

Researching distorted perception: the effect of latency in immersive interactions
Carlos Cortés Sánchez

Quality of Experience for Hybrid Extended Reality
Erica Rocchi

Narrative Media as Speculative Prompts in Participatory Design
Mahla Alizadeh

Reflective Design Methods with AI
Michaela Pnacekova

Beyond Assistance: How LLMs Reshape Thinking, Learning, and Work in Qualitative Research
Albert Zhang

Optimizing Newspaper Layouting: An AI/Optimization Approach
Sebastian Gallardo

Exploring VR environmental scene design guidelines for autistic children from a stakeholder perspective
Yujing Zhang

Breaking out of the Ivory Tower with Research through Design
Jan Henry Belz

Adoption-specific implications of eXtended Reality (XR) for mechanical engineering design reviews in the Irish manufacturing sector
Sahir Sharma

From One-Off Museum Prototypes to Reusable HMD-AR Interaction Design Patterns
Yu Liu