Accepted Contributions

Accepted Contributions

Full papers

Designing AACs for People with Aphasia: Communication Partners’ Perspectives and Practices
Mmachi Obiorah

Exploring Mediated Communication with Older Adults: Comparing AR Avatars, Telepresence Robots, and Face-to-Face Interaction
Stephanie Arevalo Arboleda, Jakob Hartbrich, Florian Weidner, Melisa Conde, Veronika Mikhailova, Felix Immohr, Söhnke Fischedick, Bea Vorhof, Christoph Gerhardt, Kay Richter, Christian Kunert, Nicola Döring, Horst-Michael Gross, Wolfgang Broll, Alexander Raake

Multimodal Haptics for Realistic Texture Rendering in Extended Reality
Vivian Tsang, Jonathan Valgaeren, Marlon Rodriguez, Carlos Rodriguez-Guerrero, Maria Torres Vega

Unveiling Hype Patterns in AI Advertising
Yue Zhu, Yuan Yao, Maria Luce Lupetti

Interaction Onset Strategies for Conversational AI Agents in VR
Negin Soltani, Luis Quintero, Asreen Rostami

Virtual Sauna – Evaluating an Immersive Thermal Motion Experience
Tim Moesgen, Donald Degraen, Antti Salovaara, Yu Xiao

Behavioral and Perceptual Responses to 3D Character and Volumetric Avatars Under Conflicting Guidance in Mixed Reality
Luis Fernando de Souza Cardoso, Andy Schleising, Tobias Schwandt, Sophie Jörg, Wolfgang Broll

GenX: Device Orchestration for Multimodal Generative Experiences in Ubiquitous Systems
Jan Henry Belz, Raisa Avadieva, Enrico Rukzio, Tobias Grosse-Puppendahl

Sensory Perception of Audiovisual Congruence in Immersive Virtual Environments
Nibha Akireddy, Scott Daly, Daniel Darcy

A Pattern Language for Head-Mounted AR in Museums: Parameterized, Composable, and Reproducible
Yu Liu, Ulrike Spierling

Migrant Voices, Local News: Insights on Bridging Community Needs with Media Content
David Alonso del Barrio, Paula Rescala, Victor Bros, Daniel Gatica-Perez

Why Do People Turn on Subtitles?
Grant Scullion, Michael Crabb, Gemma Webster

Beyond Correctness: A Design Vocabulary for Perceived Response Dynamics in Affective Adaptation
Albert Luganga, Conor Keighrey, Niall Murray

Own Your Expression: A Case Study of Blockchain-based User-generated Content for Avatars in Social Virtual Worlds
Amaury Trujillo

Comparative Analysis of Human vs. AI-powered Support in VRChat Communities on Discord: User Engagement, Response Dynamics and Interaction Patterns
He Zhang, Bumjin Kim, John Carroll, Jie Cai

Beyond the Pilot Trap: XR Business Models and Ecosystem Sustainability in Finland’s Creative Industries
Janset Shawash, Mattia Thibault, Juho Hamari

Quantifying the Cost of Manual Navigation: A Comparison of Gesture-Based Magnification versus Direct Access Reading in Digital Layout-based Documents
Sebastian Gallardo, Aurélie Calabrèse, Hui-Yin Wu, Monica Di Meo, Stéphanie Baillif, Dorian Mazauric, Pierre Kornprobst

Re-Thinking XR Data Logging as a Layer-Aware Process: Taxonomy, Guidelines and Illustrative Plugin
Arein Daralnakhla, Pierre Raimbaud, Charles Javerliat, Guillaume Lavoué

Exploring the Relationship Between Quality of Experience and Quality of Service in Collaborative Mixed Reality
John Murray, Yasra Chandio, Michael Zink

Real-Time Computer-Assisted Afrogenic Dance Move Recognition and Analysis
Tristan Pank, Diego Carrascosa, Qudus Onikeku, Jeremy Frusco, Osubi Craig, Angelos Barmpoutis

From Talking Heads to Moving Bodies: Understanding Video-Mediated Dance Instruction
Sara Eriksson, Donald McMillan, Barry Brown

Beyond Digital Replication: Designing an Interactive and Multisensory VR Museum Experience
Anna Ferrarotti, Manuela Viscontini, Alessia Lorenzi, Ivan Legnaioli, Vincenzo Mauro, Valentina Cancilla, Andrea di Meo, Federico Capriuoli, Matias Guerra, Marcos Valdes, Marco Carli

Evaluating Multimedia Design Principles for Verbal Content in VRLEs
Manshul Belani, Pushpendra Singh

Virtual Nature: Investigating the Role of Virtual Reality in Emotional Restoration for Individuals with ADHD
Borbála Tölgyesi, Ágnes Karolina Bakk

The Influence of Context on Learning in a Social VR Historical Fashion Exhibition
Karolina Wylężek, Irene Viola, Silvia Rossi, Jack Jansen, Thomas Röggla, Pablo Cesar

Understanding User Behavior and Preferences in Avatar Authoring with Search and Customization
Suhyun Kim, Semin Lee, Misoo Jung, Uran Oh

From Parallel Screens to Shared Experiences: Evaluating Audience Engagement in XR Broadcasting
Bhagyabati Moharana, Eoghan Hynes, Bryan Dunphy, Conor Keighrey, Yujing Zhang, Albert Luganga, Sahir Sharma, Julien Castet, Trevor O Clochartaigh, Lorraine Chuanaigh, Tina Nic Cába, Tomás O Riada, Daniel Hewitt, Olviia Stroivans, Neil Keaveney, Niall Murray

Demos

Storybook Futures: A Public Installation for Speculative Narrative Exploration
Scott Carter

Skuarewave: Play Music With Holograms
Bryan Duggan

Movie Stream: Text-Based Video Retrieval and Real-Time Generative Reinterpretation for Interactive Exhibitions
Dominik Bönisch Alpári, Léon Lancelot Repp, Christian Geiger

Monologue in VR: Translating Samuel Beckett’s Not I into an Immersive Virtual Reality Experience
Syeda Nikhat Mohsin, Neill C. O’Dwyer, Nicholas Johnson

The Ostrich in the Sky: A Culturally Grounded VR Experience to Preserve Indigenous Star Lore
Vanilla Riis Mortensen, Anders Lucassen Lund, Anita Larsen, Anton Nygaard Petersen, Mira Chilli Christensen, Sisco Lovisa Auala

Designing Persuasive Health Technologies: A Gamified Mobile Application for Bipolar Disorder Self-Management
Fernando Farias Dimas, Juliana Moraes, Leonardo da Conceição Estevam, Paulo Elias Gotardelo Audebert Delage, Marcos César da Rocha Seruffo

Making Voice AI Strange: Reflective Design Interventions in an Real-Time Voice AI Experience
Michaela Pnacekova, Anna Leschanowsky

Baseline-Driven Personalized FPA Retraining Using IMU and AR Feedback for Overground Walking
Xiasong Chen

The Impact of Haptics on User Presence in Virtual Reality
Matteo Pestelli, Erica Rocchi, Marco Carli

Immersive remote learning for individuals with intellectual disabilities
Carlos Cortés, Marta Goyena, Marta Orduna, Ainhoa Fernández-Alcaide, María Nava-Ruiz, Jesus Gutiérrez, Pablo Perez, Narciso García

Please note that some of these submissions are conditionally accepted, and this list is subject to change.

Work in Progress

The Spiders Perspective: A Multisensory VR Experience to Foster Small Animal Conservation
Barbara Schuler, Jonas Christen, Swen J. Kühne, Mirjam Jochim, Daniel Hug, Miriam L. Loertscher, Niklaus Heeb

Leveraging a Vintage Radio Interface to Explore Media Recommender Systems
Paula Kelly, Damon Berry, David Powell, Frank Duignan, Emma Clarke

Social XR for Pre-Production Meetings: An In-the-Wild Study of Early Stage Communication Between XR Producers and Clients
Sueyoon Lee, Irene Viola, Jack Jansen, Ashutosh Singla, Karolina Wylężek, Thomas Röggla, Pablo Cesar

XRSeat: Designing and Evaluating a Modular Multimodal Chair to Increase the Quality of Experience for XR
Barbara Schiavi, Charles Bailly, Nicolas Mizzon, Elliot Bouchet, Julien Castet, Lucas Pometti

Closing the Distance: Transferability and Co-design of a Starlore VR Prototype with Ju’hoansi San Elders in Namibia
Kasper Rodil, !Amace N!aici, Frederik Roland Christiansen, Linus Nørgaard Hollensberg, Kristian Julsgaard, Selma Auala, Donovan Maasz, Sisco Lovisa Auala, Heike Winschiers-Theophilus

ReadAR: Utilizing Mixed Reality for Physical Document Digitization
Liam Adams, Talha Khan

Will We Hold the Mission Together? Enhancing Team Cohesion through Virtual Reality Interventions
Elmir Insapov, António Baía Reis, Emília Moreira

When milliseconds matter: the impact of network latency on VR gaming experience
Sara Baldoni, Federica Battisti

Physiological Responses to Musical Stimuli – an Initial Investigation
Eoghan Hynes, Bryan Dunphy, Sowmya Vijayakumar, Niall Murray, Ronan Flynn

MovieMetaViewer: Extending TV Movie Browsing Interfaces to Visualise and Filter Based on Hidden or Unlinked Metadata using Augmented Reality Overlays
Charlie Henderson, Joseph O’Hagan, Thomas Goodge, Mark McGill

Flyrun: A Running Style Tracker Mobile Application with Interactive Gamified Experiences
Saku Sourulahti, Abhishek Sarkar, Hesam Mohseni, António Correia

Beyond the Microphone: A Targeted Literature Review of Generative AI in Podcasting
Ilie-Alexandru Neamtu, Teresa Chambel, Radu-Daniel Vatavu

Spatial Transitions for Locomotion in Cinematic Virtual Reality
Colm O’Fearghail, Yifan Chen, John Dingliana, Gareth W. Young

Exploring the Social Challenges and Opportunities of Group Use of Augmented Reality Through Speculative Design Workshops
Daniel Gyorgy Szittya, Joseph O’Hagan, Katharina Margareta Theresa Pöhlmann, Graham Wilson, Mark McGill

Exploration of the Effect of Automatic Camera Tracking for Teleconferencing
Christoph Götzl, Felix Immohr, Alexander Raake, Steve Göring

Towards Expert-Centred XR Authoring: The VAX Annotator for Reactive Heritage Digital Twins
Fotis Giariskanis, Petros Pistofidis, Fotis Arnaoutoglou, Chairi Kiourt, Anestis Koutsoudis

Building in Depth: An Exploratory Comparison of 2D, Stereo, and RGB‑D Representations for XR Remote Training
Simon Gunkel, Tessa Klunder, Galit Rahim, Gianluca Cernigliaro

Toward an AI Director: Automating Live Presentations with Local Vision-Language Models
Eugenio Giuseppe Nerelli, Alberto Robazza, Andrea Turchet, Mario Montagud Climent

Unseen Realities: A Speculative Interactive System for Exploring AI-Mediated Perception
Jonathan Disse, Luisa Nienhaus, Yannic Leismann, Mike Drost, Julia Drögehoff, Katja Becker

From Prototypes to Comparable Evidence: A Design–Mechanism–Measurement View of AR Gamified Rehabilitation
Runkun Shen, Conor Linehan, Deniz Mevlevioglu

A Sneak Peek into AI-Generated 3D Immersive Memories
Patricia de Torres Coll, Tamás Bukits, Joseba Ruiz, Iker Burguera, Mikel Zorrilla, Sergio Cabrero Barros

A Multi-Modal Exploration of Diversity in Visual Media Production Industries
Lesley Istead, Helen Weixu Chen, Albert Lay, Chris Joslin

Perceived Recovery in Hand Rehabilitation through Mixed Reality Mirror Therapy
Aaron W. McEvoy, Niall Murray, Conor Keighrey

Culturally Informed Colour Coding in Virtual Reality: Preserving ovaHimba Heritage
Tjihimise Kaunatjike, Emilie Maria Nybo Arendttorp, Selma Auala, Heike Winschiers-Theophilus

AccessiXR: Designing an Open-Source Accessible System for Immersive Experiences
Marta Goyena, Matteo Dal Magro, Carlos Cortés, Marta Orduna, María Nava-Ruiz, Pablo Perez, Jesus Gutiérrez

AI-Driven MetaHuman for Immersive VR Property Tours: Design and Early Evaluation
Md Golam Muttaquee Talukder, Muhammad Zahid Iqbal, Olugbenga Akinade

Quiet Eye VR: Using Virtual Reality for Sports Performance Optimization in High-Pressure Environments
Fábio Nunes, Pedro F. Campos, Paulo Bala

A Comparative Study of VR and Tablet Interactions for an Immersive Jazz Concert with Spatial Audio
Ibrahim El Shemy, Patricia de Torres Coll, Katrien De Moor, Francesco Mariotti, Anna Bindi, Rob Oldfield, Karolina Wylężek, Pablo Cesar

Project SmartAvatar: A Human-Avatar Interface
Renato Araujo Lima, Leonardo da Conceição Estevam, Marcos César da Rocha Seruffo

HD video transmission in a restricted physical channel using Tiled Stream Time Division Multiplexing and evaluation of its quality
David Gómez Micó, Miguel Garcia-Pineda, Mario Montagud Climent

Work-in-Progress: Behavioral Insights from Eye Tracking and Interactions in an Immersive Cognitive Training Program for Adults with Intellectual Disabilities
Matteo Dal Magro, Marta Goyena, Carlos Cortés, Marta Orduna, María Nava-Ruiz, Pablo Perez, Jesus Gutiérrez

Designing Through Feedback: Evolving a Wearable Interactive System from Rural Fieldwork
Mishka Dewlok, Sarina Till

An AI-Driven Conversational Platform for the Learning and Assessment of Programming Logic
Aline Valente, Warley Murici Valente Junior, Marcos César da Rocha Seruffo

Shared Visits to Lost Theaters: Holoportation and Multimodal Content in Virtual Reality
Eugenio Giuseppe Nerelli, Álvaro Egea Benavente, Fabio Buttussi, Mario Montagud Climent, Jaume Segura-Garcia

ECO-STICK: Integrated control with ecological elements for interactive solutions in the Amazon
Vitor Hugo Barbosa Melo, Saulo M. R. Oliveira, Antonio Roniel Marques de Sousa, Renato Araujo Lima, Walter dos Santos, Marcos César da Rocha Seruffo

“Players have a choice”: Untangling the Tensions of Serious-Casual Games for Sustainability
Mara Dionisio, Lígia F Gonçalves, Marco Baptista, Helena Pereira, Sandra M Câmara Olim, Joana Spínola, Paulo Bala

Promoting Ocean Stewardship by Embedding an Ocean Literacy VR Experience in a Traditional Topnaar Narrative
Ralph Dyakugha, Thalia Animas, Kasper Rodil, Selma Auala, Heike Winschiers-Theophilus

Towards Interactive Volumetric Video experiences on Lightweight VR Devices through Remote Rendering
Miguel Fernández-Dasí, Antonio Calvo, Ernesto Fontes, Sergi Fernández, Josep Paradells, Mario Montagud Climent

Across the Universe of Autobiographical Media Memories in Space and Time
Miguel Silva, Yubing Chen, Teresa Chambel

Usability Evaluation of a Multi-User Immersive Ontology Manipulation System
Investigating Quality of Experience and Performance in AR-Based Skill Training for Gaelic Football
Aayush Chitransh, Leandro Moises Paulino, Abdul Azeez Shaik, James Geller, Margarita Vinnikov

Investigating Quality of Experience and Performance in AR-Based Skill Training for Gaelic Football
Piotr Warkocki, Niall Murray, Conor Keighrey

LiveAvatar: Real-time 3D Gaussian Head Avatars from Single Images
Björn Browatzki, Niall Murray, Nilesh Jain

A Gamified Augmented Reality System for Sensor-Based Whiplash Rehabilitation and Remote Monitoring
James Mc Neill Killeen, Niall Murray, Conor Keighrey

Translating Multimodal UX Requirements into System Architecture: The Implementation of the UX-Tracking Framework
Flávio Trindade Moura, Marcos César da Rocha Seruffo

Doctoral Consortium

Leveraging Augmented Reality (AR) in the Experience Centered Design of Gamified Interventions to Promote Physical Activity
Runkun Shen, Conor Linehan, Deniz Mevlevioglu

Towards a Framework for Interactive Hybrid Social XR: Exploring Multimodal Interaction and Assistive Technologies in Asymmetric Multiuser Experiences
Álvaro Egea, Mario Montagud

Interactive Experiences in Extended Reality and Multimedia Environments
Eugenio Giuseppe Nerelli, Fabio Buttussi, Mario Montagud

Understanding Why Viewers Turn on Subtitles: Towards Context-Aware, Reactive and Adaptive Subtitling Systems
Grant Scullion

Practice-based Inquiries into Affective Renderings: Self-referential Media-ecologies in Interactive Media Arts
Tyler Grimes

Empathetic Storytelling in Interactive Extended Reality
Pauline Devictor, Marco Winckler, Hui-Yin Wu

Exploring Environmental Design in VR for Autistic Children: Towards Expert and Parent Insights
Yujing Zhang

Demos

Astroroll – The Rolling Space Hero! A VR Game Using Wheelchairs

  • Felipe Barreto Universidade Federal Fluminense, Niterói, Brazil
  • Pedro Mendes Universidade Federal Fluminense, Niterói, Brazil
  • Esteban Clua Universidade federal Fluminense, Niterói, Rio de Janeiro, Brazil 
  • Daniela Trevisan Computer Science, Universidade Federal Fluminense, Niterói, Rio de Janeiro, Brazil 
  • Debora Christina Muchaluat-Saade Computer Science, Fluminense Federal University – UFF, Niterói, Rio de Janeiro, Brazil
  • Gabriel Daher Nascimento, Computação, Universidade Federal Fluminense, Niterói, Rio de Janeiro, Brazil
  • Nathan Pinheiro Baptista Computação, Universidade Federal Fluminense, Niterói, Rio de Janeiro, Brazil

Autonomous Last Mile: Speculative Futuring in Virtual Reality

  • Kasper Karlgren, Department of Computer and Systems Sciences, Stockholm University, Stockholm, Sweden 
  • Negin Soltani, RISE Research Institutes of Sweden, Stockholm, Sweden Department of Computer and Systems Sciences, Stockholm University, Stockholm, Sweden
  • Asreen Rostami, RISE Research Institutes of Sweden, Stockholm, Sweden Stockholm University, Stockholm, Sweden
  • Donald McMillan, Department of Computer and Systems Sciences, Stockholm University , Stockholm, Sweden

BioGardener: A Collective Bloom Through Physiological Data in Mixed Reality

  • Shu Wei, Yale University, New Haven, Connecticut, United States Department of Psychiatry, University of Oxford, Oxford, Oxfordshire, United Kingdom
  • Barnabas Lee, Independent, NYC, New York, United States
  • Michael Gancz, Yale University, New Haven, Connecticut, United States
  • Asher Marks, Department of Pediatrics, Yale School of Medicine, New Haven, Connecticut, United States 
  • Kimberly Hieftje, Yale School of Medicine, New Haven, Connecticut, United States

Demonstrating the Screenless Optical Theremin with Tremolo (ScOTT)

  • Michael Gancz Yale University, New Haven, Connecticut, United States
  • Justin Berry Yale Center For Immersive Technologies in Pediatrics, Yale University, New Haven, Connecticut, United States 
  • Shu Wei Yale University, New Haven, Connecticut, United States Department of Psychiatry, University of Oxford, Oxford, Oxfordshire, United Kingdom
  • Kimberly Hieftje Yale School of Medicine, New Haven, Connecticut, United States
  • Asher Marks Department of Pediatrics, Yale School of Medicine, New Haven, Connecticut, United States, asher.marks@yale.edu

Falconry Heritage in Mixed Reality: An Interactive Experience for Digital-Native Tourists

  • Yahia boray Computer Science and Engineering Department, Qatar University, Doha, Qatar
  • Rain Alkai Qatar University, Qatar University, Doha, Qatar
  • Noora Fetais Qatar University, Doha, Doha, Qatar

GeoModel: Technology and Innovation for a Diverse and Interactive Geometric Education

  • Fernando Farias Dimas, Laboratório de Pesquisa Operacional, Federal University of Pará, Belém, Pará, Brazil
  • Vitor Hugo Barbosa Melo, Laboratorio de Pesquisas Operacionais, Universidade Federal do Pará, Belém, Pará, Brazil 
  • Leonardo da Conceição Estevam, Institute of Technology, Federal University of Pará, Belém, Pará, Brazil
  • Flávio Trindade Moura, Laboratório de Pesquisa Operacional, Universidade Ferderal do Pará, Belém, Pará, Brazil 
  • Renato Araujo Lima, PUCPR, Curitiba, Paraná, Brazil
  • Walter Junior, Institute of Science and Technology , Federal University of Sao Paulo , São Paulo, SP, Brazil 
  • Diego Lisboa Cardoso, Universidade Federal do Pará, Belém, Brazil
  • Marcos César da Rocha Seruffo, Institute of Technology, Federal University of Pará, Belém, PA, Brazil

Hands-On Orchestra: Hand-based Interactive Manipulation of Spatial 3D Audio in Mixed Reality

  • Luis Quintero, Department of Computer and Systems Sciences, Stockholm University, Stockholm, Sweden 
  • Elias Bennaceur, Stockholm University, Stockholm, Sweden 
  • Lucas Ahlnäs, Stockholm University, Stockholm, Sweden 
  • Michael Bjorn, Head of Research Agenda Quality Consumer IndustryLab, Ericsson, Stockholm, Sweden

Immersive Cognitive Training for Job Integration with people with Intellectual Disabilities

  • Marta Goyena, Nokia XR Lab, Madrid, Madrid, Spain Grupo de Tratamiento de Imágenes, Universidad Politécnica de Madrid, Madrid, Madrid, Spain 
  • Matteo Dal Magro, Nokia XR Lab, Madrid, Madrid, Spain Grupo de Tratamiento de Imágenes, Universidad Politécnica de Madrid, Madrid, Spain 
  • Martina Merolli, Grupo de Tratamiento de Imágenes, Universidad Politécnica de Madrid, Madrid, Madrid, Spain
  • David Barbero García, Grupo de Tratamiento de Imágenes, Universidad Politécnica de Madrid, MADRID, Madrid, Spain
  • Carlos Cortés, Grupo de Tratamiento de Imágenes, Universidad Politécnica de Madrid, Madrid, Madrid, Spain 
  • Marta Orduna, XR Lab Nokia, Nokia, Madrid, Madrid, Spain
  • Ainhoa Fernández-Alcaide, Fundación Juan XXIII, Madrid, Madrid, Spain
  • María Nava-Ruiz, Fundación Juan XXIII, Madrid, Spain
  • Jesus Gutiérrez, Grupo de Tratamiento de Imágenes, Universidad Politécnica de Madrid, Madrid, Spain
  • Pablo Perez, XR Lab, Nokia, Madrid, Spain
  • Narciso García, Grupo de Tratamiento de Imágenes, Universidad Politécnica de Madrid, Madrid, Spain

Learn to Hunt like a San: A Virtual Reality Experience Blending Traditional Practices with Formal Education

  • Selma Auala Department of Software Engineering, Namibia University of Science and Technology, Windhoek, Khomas, Namibia
  • Heike Winschiers-Theophilus Software Engineering, Namibia University of Science and Technology, Windhoek, Namibia

NetVerse Edu: Exploring Collaborative Learning in Computer Networks through Virtual Reality

  • Erberson Evangelista Vieira, Federal Institute of Paraíba, João Pessoa, Brazil
  • Francisco Petrônio Alencar de Medeiros, Federal Institute of Paraíba, João Pessoa, Brazil

PhysioDrum: Bridging Physical and Digital Realms in Immersive Musical Interaction

  • Rômulo Vieira MidiacomLab, Fluminense Federal University, Niterói, Rio de Janeiro, Brazil
  • Debora Christina Muchaluat-Saade Computer Science, Fluminense Federal University – UFF, Niterói, Rio de Janeiro, Brazil
  • Pablo Cesar Centrum Wiskunde & Informatica (CWI), Amsterdam, Netherlands Delft University of Technology (TU Delft), Delft, Netherlands

Ready Expert One: Universal 3D Workbench for Remote Industrial Training

  • Simon Gunkel TNO, The Hague, Netherlands
  • Tessa Klunder TNO, The Hague, Netherlands
  • Gianluca Cernigliaro TNO, The Hague, Netherlands

Star Rocks: An Educational Outer Space Game

  • Victor Sassi, Instituto de Computação, Universidade Federal Fluminense, Niterói, Brazil
  • Esteban Clua, Universidade Federal Fluminense, Niterói, Rio de Janeiro, Brazil
  • Lucas Sigaud, Universidade Federal Fluminense, Niterói, Rio de Janeiro, Brazi
  • Erica Nogueira, Instituto de Física, Universidade Federal Fluminense, Niterói, Brazil

Transitional Portals for Participatory Co-Located Cross-Reality Experiences

  • Luis Quintero, Department of Computer and Systems Sciences, Stockholm University, Stockholm, Sweden 
  • António Miguel Beleza Maciel Pinheiro Braga, DSV, Stockholm University, Stockholm, Sweden
  • Noak Petersson, Department of Computer and Systems Sciences, Stockholm University, Stockholm , Sweden 
  • Uno GH Fors, Dept. of Computer and Systems Sciences, Stockholm University, Kista, N/A, Sweden

VR Bicycle to Teach Science

  • João Guilherme Beltrão Fluminense Federal University, Niterói, Rio de Janeiro, Brazil
  • Esteban Clua, Universidade Federal Fluminense, Niterói, Rio de Janeiro, Brazil 
  • Erica Nogueira – Instituto de Física, Universidade Federal Fluminense, Niterói, Brazil
  • Daniela Trevisan Computer Science, Universidade Federal Fluminense, Niterói, Rio de Janeiro, Brazil
  • Lucas Sigaud Universidade Federal Fluminense, Niterói, Rio de Janeiro, Brazil

VR-WindSurf Teach Environmental Conservation

  • Katlin Santos Coutinho Santos, Universidade Federal Fluminense , Niterói , Rio de Janeiro , Brazil 
  • Fred Lopes, Universidade Federal Fluminense, Niterói, Brazil
  • Esteban Clua, Universidade Federal Fluminense, Niterói, Rio de Janeiro, Brazil
  • Erica Nogueira, Instituto de Física, Universidade Federal Fluminense, Niterói, Brazil
  • Victor Sassi, Instituto de Computação, Universidade Federal Fluminense, Niterói, Brazil
  • Michelle Tizuka, Computer Institute, Federal Fluminense University, Niterói, RJ, Brazil
  • Lucas Sigaud, Universidade Federal Fluminense, Niterói, Rio de Janeiro, Brazil

Who Killed Helene Pumpulivaara? AI-Assisted Content Creation and XR Implementation for Interactive Built Heritage Storytelling

  • Janset Shawash InterReal, Tampere University, Tampere, Finland
  • Mattia Thibault, Tampere University, Tampere, Finland
  • Juho Hamari, Gamification Group, Faculty of Information Technology and Communication Sciences, Tampere University, Tampere, Finland

Doctoral Consortium

Emofusion: Toward Emotion-Driven Adaptive Computational Design Workflows

  • Albert Luganga 

Exploring Peak Experiences through Multi-Sensory Extended Reality: Implications for Therapeutic Practice and Interactive Media Experiences

  • Sonny Thaker 
  • Maxi Heitmayer
  • Terry Hanley

Internet of Multisensory, Multimedia and Musical Things (Io3MT): Framework Design, Use Cases, and Analysis

  • Romulo Vieira 
  • Debora Christina Muchaluat-Saade
  • Pablo César

Proposal for an Open-source Robotics Framework and Platform for the Development of Affective Social Robots

  • Marcelo Rocha 
  • Jesus Favela
  • Debora Christina Muchaluat-Saade

Tell me why: how Explanation can affect Recommender Systems

  • Leticia Figueiredo 
  • António A. de Aragão Rocha
  • Aline Paes

Vibrotactile Digital Therapy Using Haptic Interfaces in Preschoolers with ASD

  • Luis Miguel Zamudio Fuentes 

Work In Progress

 A Multi-Agent Digital Twin Framework for AI-Driven Fitness Coaching

  •  Monireh (Monica) Vahdati, University of Ottawa
  • Kamran Gholizadeh HamlAbadi, University of Ottawa
  • Fedwa Laamarti, University of Ottawa
  • Abdulmotaleb El Saddik, University of Ottawa

 A Quality of Experience Evaluation of an Omnidirectional Treadmill for Fitness in Virtual Reality

  •  Piotr Warkocki, Technological University of the Shannon: Midlands Midwest
  • Niall Murray, Athlone Institute of Technology
  • Conor Keighrey, Athlone Institute of Technology

A Scalable and Reproducible ML Pipeline for Cancer Prediction using IR Images

  •  Leonardo Reigoto, Universidade Federal Fluminense
  • Aura Conci, Universidade Federal Fluminense

 AI-mediated Collaborative Crowdsourcing for Social News Curation: The Case of Acropolis

  •  Daniel Schneider, Federal University of Rio de Janeiro
  • Ramon Chaves, Federal University of Rio de Janeiro
  • Ana Paula Pimentel, Federal University of Rio de Janeiro
  • Marcos Antonio de Almeida, Federal University of Rio de Janeiro
  • Jano Moreira de Souza, Federal University of Rio de Janeiro
  • António Correia, Federal University of Rio de Janeiro

 An LLM-Enhanced Framework for Bridging Simulators and Game Engines towards Realistic 3D Simulations

  •  Luiza Martins de Freitas Cintra, Federal University of Goiás
  • Elisa Ayumi Masasi de Oliveira, Advanced Knowledge Center in Immersive Technology
  • Rafael Teixeira Sousa, Federal University of Mato Grosso
  • Sofia Larissa, Federal University of Goiás
  • Valdemar Vicente Graciano, Federal University of Goiás
  • Arlindo Galvão, Federal University of Goiás
  • Gustavo Webster, Advanced Knowledge Center in Immersive Technology

Authoring Tool for Immersive Content Leveraging Cloud-based Rendering System: Toward Virtuous Cycle between Viewing and Creating Content

  •  Shuichi Aoki, Science and Technology Research Laboratories, Japan Broadcasting Corporation
  • Yasutaka Matsuo, NHK (Japan Broadcasting Corporation)

Child Remains: Engaging Grief, Memory, and Cultural Heritage through XR and the Tactility of Absence

  • Gabriella Di Feola, Artist
  • Asreen Rostami, RISE Research Institutes of Sweden

Co-creating a VR Narrative Experience of Constructing a Food Storage Following OvaHimba Traditional Practices

  •  Kaulyaalalwa Peter, Namibia University of Science and Technology
  • Isaac Makosa, Namibia University of Science and Technology
  • Selma Auala, Namibia University of Science and Technology
  • Laurinda Ndjao, Namibia University of Science and Technology
  • Donovan Maasz, Namibia University of Science and Technology
  • Uariaike Mbinge, Namibia University of Science and Technology
  • Heike Winschiers-Theophilus, Namibia University of Science and Technology

Emanation and Extinction: exploring the possibilities of real-time generative AI for interactive experiences

  • Maxim Safioulline, ArtCenter College of Design
  • Minyoung Joo, ArtCenter College of Design
  • Shinye Kim, ArtCenter College of Design

Experiencing Art Museum with a Generative Artificial Intelligence Chatbot

  • Huan Wang, KTH Royal Institute of Technology
  • Andrii Matviienko, KTH Royal Institute of Technology

Immersive Virtual Museums with Spatially-Aware Retrieval-Augmented Generation 

  • Elisa Ayumi Masasi de Oliveira, Federal University of Goiás
  • Rafael Teixeira Sousa, Federal University of Mato Grosso
  • Andressa Araújo Bastos, Advanced Knowledge Center in Immersive Technology – AKCIT
  • Luiza Martins de Freitas Cintra, Federal University of Goiás
  • Arlindo Rodrigues Galvão Filho, Federal University of Goiás

 Lemmings: Creating Re-mappable Gestures For More Accessible Immersive Experiences

  • Justin Berry, Yale University
  • Michael Gancz, Yale University
  • Shu Wei, Yale University
  • Asher Marks, Yale School of Medicine
  • Kimberly Hieftje, Yale School of Medicine

 On Breast Reconstruction using IR Images by AI Techniques

  • Fernando Pereira Gonçalves de Sá, Federal University Fluminense

 See Through My Eyes: Using Multimodal Large Language Model for Describing Rendered Environments to Blind People

  • Angelo Coronado, Federal University of Goias (UFG)
  • Sergio T. Carvalho, Federal University of Goias (UFG)
  • Luciana Berretta, Federal University of Goias (UFG)

 Social eXtended Reality (XR) and Virtual Production: Toward New Engaging Immersive Experiences

  • Mario Montagud Climent, i2cat Foundation
  • Álvaro Egea Benavente, i2cat Foundation
  • Marc Martos Cabré, i2cat Foundation
  • Javier Montesa, Brainstorm Multimedia
  • Francisco Ibañez, Brainstorm Multimedia
  • Sergi Fernández, i2cat Foundation

 The Bitter Taste of Confidence: Exploring Audio-Visual Taste Modulation in Immersive Reality

  • Pooria Ghavamian, KTH Royal Institute of Technology
  • Jan Henri Beyer, Technical University of Darmstadt
  • Sophie Orth, Technical University of Darmstadt
  • Mia Johanna Nona Zech, Technical University of Darmstadt
  • Florian Müller, TU Darmstadt
  • Andrii Matviienko, KTH Royal Institute of Technology

 vER: Virtual Human Companionship for Patients in Preoperative Care

  • Aditya Pandhare, New York University Abu Dhabi
  • Darko Skulikj, New York University Abu Dhabi
  • Junwoo Lee, New York University Abu Dhabi
  • Pierre Mikhiel, New York University Abu Dhabi
  • Domna Banakou, New York University Abu Dhabi

Workshop ISIM – Interaction and Storytelling with(in) Immersive Media (+ special track Video4IMX)

Workshop ISIM – Interaction and Storytelling with(in) Immersive Media (+ special track Video4IMX

Exploring user feedback in VR: the added value of qualitative evaluation methods

  • Andrew Duchowski School of Computing, Clemson University, Clemson, South Carolina, United States
  • Patricia Araujo Vieira Traducao e Semiotica, Universidade Federal do Ceara, Fortaleza, Brazil
  • Italo Alves Pinto de Assis Traducao e Semiotica, Universidade Federal do Ceara, Fortaleza, Brazil
  • Krzysztof Krejtz Institute of Psychology, SWPS University of Social Sciences and Humanities, Warsaw, Poland
  • Chris J Hughes School of Computing,, Salford University, Salford, Manchester, United Kingdom
  • Pilar Orero Universitat Autònoma de Barcelona, Bellaterra, Spain

Immersive Live Concert: A Multi-Sensory Experience Based on Real-Time Lyrics Detection from Spatial Audio Data

  • Anderson Augusto Simiscuka Dublin City University, Dublin, Ireland
  • Gianluca Fadda Department of Electrical and Electronic Engineering, University of Cagliari, Cagliari, Italy
  • Vlad Popescu Universitatea Transilvania din Brașov, Brașov, Romania
  • Maurizio Murroni University of Cagliari, Cagliari, Italy
  • Gabriel Muntean Dublin City University, Dublin, Ireland

Integrating XR for Live Broadcasting Workflows: An Industry Perspective

  • Bryan Dunphy, Electronics & Informatics, Athlone Institute of Technology, Athlone, Westmeath, Ireland
  • Eoghan Paul Hynes, Truly Immersive Multimedia Experiences lab, Technological University of the Shannon, Midlands and Midwest, Athlone, Westmeath, Ireland, Eoghan.Hynes@tus.ie
  • Conor Keighrey, Department of Engineering and Informatics, Athlone Institute of Technology, Athlone, Co. Westmeath, Ireland, c.keighrey@research.ait.ie
  • Grace Dinan, Computer & Software Engineernig, Technological University of the Shannon, Athlone, Westmeath, Ireland, grace.dinan@tus.ie
  • Gareth W. Young, V-SENSE, Trinity College Dublin, Dublin, Co. Dublin, Ireland
  • Colm O’Fearghail, Computer science , Trinity college dublin , Dublin, Ireland, Ofeargco@tcd.ie
  • Marie Hospital, Agence France-Presse, Paris, France
  • Niall Murray, Computer & Software Engineering, Technological University of the Shannon: Midlands Midwest, Athlone, Westmeath, Ireland”

Interactive Storytelling with Gaze-Responsive Subtitles

  • Andrew Duchowski
  • Patricia Araujo Vieira
  • Italo Alves Pinto de Assis
  • Krzysztof Krejtz
  • Chris J 
  • Pilar Orero

Live Feedback for Immersive Music Performances – A Case Study

  • Vlad Popescu Department of Electronics and Computers, Transilvania University of Brasov, Brașov, Romania
  • Maurizio Murroni University of Cagliari, Cagliari, Italy
  • Gianluca Fadda Department of Electrical and Electronic Engineering, University of Cagliari, Cagliari, Italy
  • Nicusor Amarie Transilvania University of Brasov, Brasov, Romania
  • Jean Ghenta Orange Romania, Bucharest, Romania
  • Anderson Augusto Simiscuka Dublin City University, Dublin, Ireland

Methodological Reflections on Early-Stage Requirement Gathering and Prioritization For Immersive Extended Reality Applications

  • Elias Blanckaert imec-smit, Vrije Universiteit Brussel, Etterbeek, Belgium
  • Fariba Mostajeran Human-Computer Interaction, University of Hamburg, Hamburg, Germany
  • Louise Hallström Vrije Universiteit Brussel, Brussels, Belgium
  • Iris Jennes imec SMIT, Brussels, Belgium

Personalized story-viewing experiences on the Polariscope platform

  • Jónatas Roque DigiMedia, University of Aveiro, Aveiro, Aveiro, Portugal
  • Pedro Almeida Digimedia, University of Aveiro, Aveiro, Aveiro, Portugal
  • Telmo Silva University of aveiro, Aveiro, Portugal
  • Ana Velhinho DigiMedia, University of Aveiro, Aveiro, Aveiro, Portugal
  • Mariana Alves Digimedia, University of Aveiro, Aveiro, Portugal

Social eXtended Reality (XR) and Virtual Production: Crafting New Frontiers in Immersive Storytelling

  • Mario Montagud Climent Department of Informatics, University of Valencia, Valencia, Spain Media & Internet Area, i2cat Foundation, Barcelona, Spain
  • Álvaro Egea Benavente MediaTech Dpt., i2CAT Foundation, Barcelona, Spain
  • Mr Marc Martos Cabré Fundació i2Cat, Barcelona, Spain
  • Francisco Ibañez Brainstorm, Valencia, Spain
  • Javier Montesa Brainstorm Multimedia, Valencia, Spain
  • Sergi Fernández i2CAT, Barcelona, Spain

VR Planica: Gaussian Splatting Workflows for Immersive Storytelling

  • Philipp Haslbauer Lucerne University of Applied Sciences and Arts, Rotkreuz, Switzerland
  • Mike Pullen Lucerne University of Applied Sciences and Arts, Lucerne, Switzerland
  • Matej Praprotnik RTV Slovenija, Ljubljana, Slovenia
  • Sabrina Povsic Stimec RTV Slovenija, Ljubljana, Slovenia
  • Marie Hospital Agence France-Presse, Paris, France
  • Alexandre Grosbois Agence France-Presse, Paris, France
  • Carolin Reichherzer Lucerne University of Applied Sciences and Arts, Lucerne, Switzerland
  • Aljosa Smolic Lucerne University of Applied Sciences and Arts, Lucerne, Switzerland

Special track Video4IMX

Digital Twin Development for Cultural Heritage Buildings: A Multimodal Approach to Simulating Energy Performance

  • Elissavet Batziou
  • Nikolaos I. Dourvas
  • Konstantinos Ioannidis
  • Sotiris Diplaris
  • Stefanos Vrochidis
  • Ioannis Kompatsiaris

Distilling Gaming Strategy through Explainability in Tetris

  • Lagiokapa Eleftheria
  • Loupas Georgios
  • Makrina Viola Kosti
  • Nefeli Valeria Georgakopoulou
  • Sotiris Diplaris
  • Stefanos Vrochidis

Workshop LIQUE – Life Improvement in Quality by Ubiquitous Experiences Workshop

Workshop LIQUE – Life Improvement in Quality by Ubiquitous Experiences Workshop

A Haptic Interface to Enhance Sensory Processing in Children with ASD

  • Luis Miguel Zamudio Fuentes
  • Mario Parra
  • Jesus Favela
  • Christian Gonzalez, 
  • Monica Tentori

Automatic Mandible Segmentation Using Convolutional Neural Networks and Feature Sharing

  • Lucas Mendonça
  • Leandro Frata Fernandes
  • Aura Conci

Breast Symmetry Classification: A Proposal of Image Analysis Based Indices

  • Eudoxia Silva Moura
  • Flávia C. H. Pastura
  • Natascha Scagliusi
  • Wanessa I Oliveira
  • Aura Conci

Embedded system for calorie consumption estimation in gyms based on ESP32

  • Luıs Eduardo Brito Ferreira Siebra
  • João Marcelo Xavier Natario Teixeira

Ethical guidelines related to wearable devices: a literature review

  • Jayne Oliveira
  • João Marcelo Xavier Natario Teixeira

Improving Independence in Money Recognition for Blind Brazilians

  • Ronaldo Silva Tavares
  • Aura Conci

Serious Games to Support Cognitive Exercise in Older Adults Using the Social Robot EVA

  • Marcelo Marques da Rocha
  • Pedro Lucas Pereira da Silva
  • Débora C. Muchaluat-Saade

Towards analyzing user attention using electroencephalography in immersive multisensory virtual environments to be included in their proceedings.

  • Carla Estefany Caetano Silva
  • Rômulo Vieira
  • Daniela Gorski Trevisan
  • Débora C. Muchaluat-Saade

Workshop XR4Edu – Challenges of Interacting with XR Technologies in Educational Contexts: Perspectives of Educators and Learners

A review on VR in STEM Education with Students and Teachers oriented Challen

  • Muhammad Ahsan
  • Filza Javed
  • Ulfat Tahireen
  • Saul Delabrida
  • Daniel L. Guidoni

Accessibility in the Metaverse: A Rapid Review of the Literature

  • Filipe Fernandes
  • Priscyla Barbosa
  • Claudia Werner

Art and Xr: Experiences With 3d Scanning and Nfts in Web 3.0 Education

  • Manuella de Godoy e Silva
  • Artur Couto
  • Milena Gomes Silva
  • Vitória Maria Alves de Farias
  • João Marcelo Xavier Natario Teixeira

How to train teachers in designing educational virtual reality games: a perspective from the organizers

  • Laura Coura
  • Saul Emanuel Delabrida Silva
  • Reinaldo Silva Fortes

Integrating Extended Reality into Educational Contexts: Insights from a Postgraduate VR Course at UNIOESTE

  • João Marcelo Xavier Natario Teixeira
  • Fabiana Frata Furlan Peres
  • Claudio Roberto Marquetto Mauricio
  • Wallesa Dayana Martinek Queiroz dos Santos
  • Adriano Peretti
  • Andréia Aparecida Brecher
  • Lucas Rodrigues M. dos Santos
  • Alan de Oliveira Lee
  • Lucia R da Silva Butzen

Lessons Learned in Human Evaluation: A Case Study of Augmented Reality in Books

  • Bruno Adachi
  • Sílvia Amélia Bim
  • Saul Emanuel Delabrida Silva

R3-D3: (Photo-)Realistic Real-time Representations of Dynamic 3D-Driven Industrial Trainings

  • Simon Gunkel TNO, Den Haag, Netherlands
  • Tessa Klunder TNO, The Hague, Netherlands
  • Gianluca Cernigliaro TNO, The Hague, Netherlands

Specialized Training for Engineers using VR as part of Education 5.0

  • Mateusz Salach
  • Andrzej Paszkiewicz
  • Arkadiusz Stęchły
  • Marek Bolanowski
  • Dominik Strzałka

Teaching in the Immersive Era: Professors’ Perspectives on XR in Higher Education

  • Kelly Rafaela Otemaier
  • Regina Albuquerque
  • Ericson Falabretti
  • Sheila Reinehr
  • Andreia Malucelli

XRBars: Fast and Reliable Multiple Choice Selection by Gaze in XR

  • João Vitor Santiago Nogueira
  • Carlos H Morimoto