*** More information on keynotes available soon ***
IMX Keynotes
Ramón Perisé Moré
Ramón Perisé Moré (Tremp, 1978) is an R&D Head Chef at Mugaritz, where he leads interdisciplinary research at the intersection of gastronomy, creativity, and science.
Raised in a rural family near the Pyrenees, he began his career as a self-taught cook before completing a Master’s degree in Culinary Arts and Kitchen Management at EUHT Sant Pol.
He joined Mugaritz in 2009 and, since 2011, has been part of its R&D team, contributing to its avant-garde culinary approach.
His work explores fermentation, diner behavior, new ingredients, and the integration of technology into gastronomy.
Perisé has participated in international research projects, published scientific papers, and taught at leading universities and culinary institutions worldwide. He has also developed artistic collaborations, books, and audiovisual projects.
In 2018, he became R&D Head Chef. In 2019, he co-founded Wild Ferments and Ama Imposible Petillant Naturel, a company dedicated to precision fermentation, developing advanced fermentations using cutting-edge technology. He currently directs the Mugaritz Creativity Program at Madrid Culinary Campus (Comillas University).
Title: Technology as a character
When: June 10th or 11th
Abstract: In a world that turns faster to a new digital reality, the performance world needs to see the possibilities that exist within it, not as a space but rather as a new media for the audiences. The ability of making new pieces that are not just a recreation of a physical or already made piece, but rather using the new tools to create a new type of performance. Tupac will explain some of the things they are creating at Satore that are revolutionising how technology can become an active actor within the performance, not just an enabler.
Giulia Barbareschi
Giulia Barbareschi is a Professor at the University of Duisburg Essen and the Research Center Trustworthy Data Science and Security where she leads the Inclusive Technology and Collective Engagement group.
Her research sits at the intersection of Human-Computer Interaction, Inclusive Design and Social Development, exploring how existing and new technologies can be adapted and developed to promote more equitable societies.
Before moving to Germany in 2025, she was Senior Assistant Professor at Keio Graduate School of Media Design, Japan, and a research fellow at the Global Disability Innovation Hub and UCL Interaction Centre, London.
She works with people of different abilities, ages, genders, nationalities and backgrounds to understand what works on the ground, where barriers persist, and how co-designed solutions can scale responsibly.
She investigates how marginalised experiences can drive technological innovation, from novel modes of creative expression and educational toolkits to radically redesigned assistive devices for functional and playful interaction.
Title: The body is along for the ride: the power and considerations of embodiment in constructing immersive stories
When: June 10th or 11th
Abstract: Nonny de la Peña, PhD, will discuss some of the key considerations about the experience of the body in constructing extended reality stories including the embodied edit, duality of presence and spatial narratives. Looking back at her early career as a journalist, she will discuss how journalism’s best practices informed her thinking throughout her now years-deep virtual and augmented reality career. She will also discuss work using new techynologies including 3D and 4D gaussian splatting for both headset and WebXR deployment.
Co-located workshop keynotes
Aljosa Smolic
Aljosa Smolic is Professor in the Computer Science Department of the Lucerne University of Applied Sciences and Arts in Switzerland and Co-Head of the Immersive Realities Research Lab. Before he was Professor of Creative Technologies at Trinity College Dublin heading the research group V-SENSE, Senior Research Scientist and Group Leader at Disney Research Zurich, and Scientific Project Manager and Group Leader at Fraunhofer HHI. He is also a Co-Founder of the company Volograms, which commercializes volumetric video technology. Prof. Smolic’s expertise is in the broad area of visual computing (covering image/video processing, computer vision, computer graphics) with a focus on immersive XR technologies. He published 300+ scientific papers and book chapters, holds 35+ patents and received several awards and recognitions for his research.
Title: AI-based Volumetric Content Creation for Immersive XR Experiences and Production Workflows
When: June 9th, within the ISIM 2026 workshop
Abstract: Capture and 3D reconstruction of real-world objects, scenes, environments, and people for creation of digital 3D assets is an important task in XR and media production. Classical methods of visual computing are known for instance as photogrammetry for static content or volumetric video for dynamic content. Recently, AI-based methods like Neural Radiance Fields (NeRF) and Gaussian Splatting disrupted the scientific field and created a lot of interest in the production industry. However, integration of such content with standard production workflows is not straight-forward, due to the specific nature of the data. This talk will highlight examples of AI-based volumetric content creation and their application in XR and media production workflows, as developed in different projects at HSLU.
