{"id":6409,"date":"2025-01-16T15:14:36","date_gmt":"2025-01-16T15:14:36","guid":{"rendered":"https:\/\/imx.acm.org\/2025\/?page_id=6409"},"modified":"2025-03-05T23:03:24","modified_gmt":"2025-03-05T23:03:24","slug":"xr-in-games-2025","status":"publish","type":"page","link":"https:\/\/imx.acm.org\/2025\/xr-in-games-2025\/","title":{"rendered":"XR in Games 2025"},"content":{"rendered":"\t\t<div data-elementor-type=\"wp-page\" data-elementor-id=\"6409\" class=\"elementor elementor-6409\">\n\t\t\t\t\t\t<section class=\"elementor-section elementor-top-section elementor-element elementor-element-05f589b elementor-section-boxed elementor-section-height-default elementor-section-height-default\" data-id=\"05f589b\" data-element_type=\"section\">\n\t\t\t\t\t\t<div class=\"elementor-container elementor-column-gap-default\">\n\t\t\t\t\t<div class=\"elementor-column elementor-col-100 elementor-top-column elementor-element elementor-element-a88037f\" data-id=\"a88037f\" 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elementor-divider__element\">\n\t\t\t\t How to make a better game experience - 2nd Edition\t\t\t\t<\/h2>\n\t\t\t\t\t\t<\/span>\n\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t<\/section>\n\t\t\t\t<section class=\"elementor-section elementor-top-section elementor-element elementor-element-b7800ee elementor-section-boxed elementor-section-height-default elementor-section-height-default\" data-id=\"b7800ee\" data-element_type=\"section\">\n\t\t\t\t\t\t<div class=\"elementor-container elementor-column-gap-default\">\n\t\t\t\t\t<div class=\"elementor-column elementor-col-100 elementor-top-column elementor-element elementor-element-ed15efa\" data-id=\"ed15efa\" data-element_type=\"column\">\n\t\t\t<div class=\"elementor-widget-wrap elementor-element-populated\">\n\t\t\t\t\t\t<div class=\"elementor-element elementor-element-e025421 elementor-widget elementor-widget-text-editor\" data-id=\"e025421\" data-element_type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t<style>\/*! elementor - v3.23.0 - 25-07-2024 *\/\n.elementor-widget-text-editor.elementor-drop-cap-view-stacked .elementor-drop-cap{background-color:#69727d;color:#fff}.elementor-widget-text-editor.elementor-drop-cap-view-framed .elementor-drop-cap{color:#69727d;border:3px solid;background-color:transparent}.elementor-widget-text-editor:not(.elementor-drop-cap-view-default) .elementor-drop-cap{margin-top:8px}.elementor-widget-text-editor:not(.elementor-drop-cap-view-default) .elementor-drop-cap-letter{width:1em;height:1em}.elementor-widget-text-editor .elementor-drop-cap{float:left;text-align:center;line-height:1;font-size:50px}.elementor-widget-text-editor .elementor-drop-cap-letter{display:inline-block}<\/style>\t\t\t\t<p><!-- wp:shortcode --><!-- \/wp:shortcode --><!-- wp:paragraph --><\/p>\n<p><strong><em><!-- \/wp:html --><!-- wp:paragraph --><\/em><\/strong><\/p>\n<p>Workshop Website: <a href=\"https:\/\/estebanclua.wixsite.com\/workshopxringames\">XR in Games<\/a><\/p>\n<p><span style=\"font-weight: 400;\">Extended Reality (VR, AR and MR) is becoming an important and relevant field in digital entertainment, thanks to the high immersion possibilities achieved through it. These experiences combine visible, acoustic, haptic and senorial senses in such a way that users can truly be moved to an alternative reality. However, there are many challenges and limitations coming from both technological and game design aspects. Cybersickness, space orientation, interaction design, graphical response, tracking, streaming data together with storytelling narratives and collaborative issues are some of the relevant topics that must be investigated and developed in the next few years, in order to increase and popularize the field. This workshop aims to bring researchers and practitioners together to discuss and present these challenges, presenting ongoing solutions, possibilities and strategies to improve the player experience. We intend to discuss innovative implementation techniques that may affect player experiences in XR environments.<\/span><\/p>\n<p><b>Format and duration: Half day Workshop<\/b><\/p>\n<p><span style=\"font-weight: 400;\">Type(s) of submissions\/contributions that will be solicited: Contributions for the workshop should be in short papers format, using the new SIGCHI Extended Abstracts Format. Contributions should not exceed 4 pages, not including bibliography.<\/span><\/p>\n<p><b>Topics of Interest:<\/b><\/p>\n<p><span style=\"font-weight: 400;\">We invite researchers and their collaborators to submit papers on innovative implementation techniques that may affect player experiences including, but not limited to the following topics interest:<\/span><\/p>\n<p><span style=\"font-weight: 400;\">&#8211; Extended Reality Games<\/span><\/p>\n<p><span style=\"font-weight: 400;\">&#8211; Multisensorial analysis of users experience in XR interactions<\/span><\/p>\n<p><span style=\"font-weight: 400;\">&#8211; Interaction Design for XR Experiences and Games<\/span><\/p>\n<p><span style=\"font-weight: 400;\">&#8211; Storytelling narratives in XR<\/span><\/p>\n<p><span style=\"font-weight: 400;\">&#8211; Cybersickness in XR<\/span><\/p>\n<p><span style=\"font-weight: 400;\">&#8211; Tracking and Motion in XR<\/span><\/p>\n<p><span style=\"font-weight: 400;\">&#8211; Serious games applications for XR (health, wellbeing, training, learning, etc.)<\/span><\/p>\n<p><span style=\"font-weight: 400;\">&#8211; Pervasiveness and Ubiquity for XR Experiences<\/span><\/p>\n<p><span style=\"font-weight: 400;\">&#8211; Alternative Entertainment Environments<\/span><\/p>\n<p><span style=\"font-weight: 400;\">&#8211; 360 videos and XR Environments<\/span><\/p>\n<p><span style=\"font-weight: 400;\">&#8211; Game analytics and novel visualizations of player experiences<\/span><\/p>\n<p>\u00a0<\/p>\n<p><b>Organizers:<\/b><\/p>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Esteban Clua, UFF, Brazil<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Daniela Trevisan, UFF, Brazil<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">D\u00e9bora Christina Muchaluat Saade, UFF, Brazil<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Marco Winckler, Universit\u00e9 C\u00f4te d\u2019Azur, France<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Hui-Yin Wu, Centre Inria d\u2019Universit\u00e9 C\u00f4te d\u2019Azur, France<\/span><\/li>\n<\/ul>\n<p>\u00a0<\/p>\n<p><b>XR in Games 2025 Workshop TCP Chairs:<\/b><\/p>\n<p>Esteban Clua (esteban@ic.uff.br)<\/p>\n<p>Daniela Trevisan (daniela@ic.uff.br)<\/p>\n<p><!-- \/wp:paragraph --><!-- wp:html --><!-- \/wp:paragraph --><!-- wp:html --><\/p>\n<hr \/>\n<p><!-- \/wp:html --><\/p>\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t<\/section>\n\t\t\t\t<\/div>\n\t\t","protected":false},"excerpt":{"rendered":"<p>XR in Games 2025 How to make a better game experience &#8211; 2nd Edition Workshop Website: XR in Games Extended Reality (VR, AR and MR) is becoming an important and relevant field in digital entertainment, thanks to the high immersion possibilities achieved through it. These experiences combine visible, acoustic, haptic and senorial senses in such [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"footnotes":""},"class_list":["post-6409","page","type-page","status-publish","hentry"],"_links":{"self":[{"href":"https:\/\/imx.acm.org\/2025\/wp-json\/wp\/v2\/pages\/6409","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/imx.acm.org\/2025\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/imx.acm.org\/2025\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/imx.acm.org\/2025\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/imx.acm.org\/2025\/wp-json\/wp\/v2\/comments?post=6409"}],"version-history":[{"count":25,"href":"https:\/\/imx.acm.org\/2025\/wp-json\/wp\/v2\/pages\/6409\/revisions"}],"predecessor-version":[{"id":6626,"href":"https:\/\/imx.acm.org\/2025\/wp-json\/wp\/v2\/pages\/6409\/revisions\/6626"}],"wp:attachment":[{"href":"https:\/\/imx.acm.org\/2025\/wp-json\/wp\/v2\/media?parent=6409"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}