Search Results for “feed” – ACM International Conference on Interactive Experiences for TV and Online Video https://www.id.iit.edu/tvx2016 Hosted by IIT Institute of Design site Wed, 22 Jun 2016 05:15:20 +0000 en-US hourly 1 https://wordpress.org/?v=4.4.4 Accepted Workshops https://www.id.iit.edu/tvx2016/program/accepted-workshops/ Tue, 17 May 2016 14:18:40 +0000 http://www.id.iit.edu/tvx2016/?page_id=294

This year at TVX we have a great selection of interesting workshops for you to participate. Requirements for each vary, but all offer a great way to engage with the community around current topics of interest.

Workshops take place on June 22nd, 2016 at IIT Institute of Design, 350 N. Lasalle St., Chicago IL 60654 USA

Full Day Workshops

TVX in ASIA 2016 forum – Can TV compete with other emerging platforms in Asia?
http://rise.hanyang.ac.kr/tvx-2016-workshop

Under the umbrella conference organization ‘ACM International Conference on Interactive experiences for Television and Online Video’, the TVX Asia Forum explores how new media reshapes our perception about information and content, expands its boundaries, and eventually allows to design new experiences by incorporating novel communication technologies.
This year, themed “Can television compete with other emerging platforms in Asia?’ the forum will focus on how the traditional TV industry (sometimes) cooperates and (more often) contends with different media, which are trying to create new business values.
TVX Asia Forum 2016 will take place on June 22nd 2016 in Chicago, USA. The event is associated to the main ACM TVX conference and it is initiated by the General Chairs of ACM TVX 2018 (Seoul, South Korea).
Organizers
Hokyoung Ryu – Hanyang University, Seoul, South Korea
Liu Ping – Communication University of China, Beijing, China
Sang-Im Kim – Sony Pictures Television, Singapore
Gordon Kim – 20th Fox, Seoul, South Korea

Design Strategies for Interactive Digital Narratives
http://gamesandnarrative.net/idn-design-tvx-2016-workshop/
Creating interactive digital narrative (IDN) experiences means to overcome a tradition dominated by conventions for non-interactive, static and pre-fixed narrative. Instead of “interactivizing” legacy structures, a more productive avenue is in the focus on specific design strategies for IDN. These approaches do afford a change the resulting manifestations – both form and context –, but also include a perspective on the changed role of the author.
Organisers
Hartmut Koenitz – Entertainment and Media Studies, University of Georgia, Athens, GA, USA

4th International Workshop on Interactive Content Consumption at ACM TVX’16
http://wsicc.net
WSICC has established itself as a truly interactive workshop at EuroITV’13, TVX’14, and TVX’15 with three successful editions. The fourth edition of the WSICC workshop aims to bring together researchers and practitioners working on novel approaches for interactive multimedia content consumption. New technologies, devices, media formats, and consumption paradigms are emerging that allow for new types of interactivity. Examples include multi-panoramic video and object-based audio, increasingly available in live scenarios with content feeds from a multitude of sources. All these recent advances have an impact on different aspects related to interactive content consumption, which the workshop categorizes into Enabling Technologies, Content, User Experience, and User Interaction. The resources from past editions of the workshop are available on the http://wsicc.net website.
Organisers
Britta Meixner – FXPAL, Palo Alto, California, United States
Werner Bailer – DIGITAL, JOANNEUM RESEARCH, Graz, Austria
Maarten Wijnants – Expertise Centre for Digital Media, Hasselt University – tUL – iMinds, Diepenbeek, Belgium
Rene Kaiser – Institute for Information and Communication Technologies, JOANNEUM RESEARCH, Graz, Austria
Joscha Jäger – Merz Akademie, Stuttgart, Germany
Rik Bauwens – Research & Innovation, VRT, Brussels, Brussels, Belgium
Half Day Workshop
User Experience Design Methods for Persuasive Media Experiences
Many theories and models have been generated from the fields of informatics, medicine, psychology, and sociology on the topic of persuasion to describe aspects of human behavior, human/computer interaction, and information systems involved in supporting behavior change. But, what specific methods should we select to design specific user experiences, especially for iTV experiences? In this workshop, we will seek and share perspectives on how to create user experiences for iTV and other media by building on BJ Fogg’s initial description of a general user research and design method [1], draw from Harri Oinas-Kukkonen’s Persuasive Systems Design model [2], and explore pragmatic approaches for creating user experiences design knowledge for aspects of iTV and Online Media.
Organisers
Thomas MacTavish          Institute of Design, Illinois Institute of Technology, Chicago
Santosh Basapur               Institute of Design, Illinois Institute of Technology, Chicago
Contact Information for Workshops:
For up to date information and further details please visit: http://tvx2016.com/ or get in touch with the
Workshop Chairs:
Tom Bartindale, Newcastle University, UK
Hokyoung Blake Ryu, Hanyang University, South Korea
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Accepted Full and Short Papers https://www.id.iit.edu/tvx2016/program/full-and-short-papers/ Fri, 13 May 2016 17:05:38 +0000 http://www.id.iit.edu/tvx2016/?page_id=346 Full and Short Papers

The following full and short papers were selected through a double-blind peer-review process. During the TPC meeting on March 22-23rd in Chicago, USA, 29% of all submitted papers were accepted, based on at least three reviews and one meta-review by an Associate Chair.

Full papers get a 20-minute time slot (+Q&A) for presentation at the conference, short papers get a 10-minute time slot (+Q&A). The final program with the exact timing of the presentations will be made available in program details.



Rivulet: Exploring Participation in Live Events through Multi-Stream Experiences

William A. Hamilton – Interface Ecology Lab @ Texas A&M University, College Station, TX, United States
John Tang – Microsoft Research, Redmond, Washington, United States
Gina Venolia – Microsoft Research, Redmond, Washington, United States
Kori Inkpen – Microsoft Research, Redmond, Washington, United States
Jakob Zillner – VRVis Research Center, Vienna, Austria
Derek Huang – Microsoft Research, Microsoft, Redmond, Washington, United States

Abstract
Live streaming has recently emerged as a growing form of participatory social media. While current live streaming practice focuses on single stream experiences, there are increasing instances of events covered by multiple live streams. We present the design and evaluation of Rivulet, an end-to-end mobile live streaming system designed to support participatory multi-stream experiences. Rivulet affords simultaneously watching multiple live streams and incorporates existing feedback mechanisms of text chat and hearts with a novel push-to-talk audio modality. By recruiting viewers through Mechanical Turk, we were able to conduct a study of Rivulet at scale. We found that Rivulet afforded new engaging experiences for participants and led to an impromptu sense of community.

 

Understanding Video Rewatching Experiences

Frank Bentley – Yahoo, Sunnyvale, California, United States
Janet Murray – Graduate Program in Digital Media, Georgia Tech, Atlanta, GA, USA

Abstract
New video platforms have enabled a wide variety of opportunities for rewatching video content. From streaming sites such as Netflix, Hulu, and HBO Now, to the proliferation of syndicated content on cable and satellite television, to new streaming devices for the home such as Roku and Apple TV, there are countless ways that people can rewatch movies and television shows. But what are people doing? We set out to understand current rewatching practices across a variety of devices and services. Through an online, open-ended survey to 150 diverse people and in-depth, in-person interviews with 10 participants, we explore current rewatching behaviors. We quantify the types of content that are being rewatched as well as qualitatively explore the reasons and contexts behind rewatching. We conclude with key implications for the design of new video systems to promote rewatching behaviors.

 

Uncovering the Underlying Factors of Smart TV UX over Time: A Multi-study, Mixed-method Approach

Jincheul Jang – Knowledge Service Engineering, Korea Advanced Institute of Science and Technology, Daejeon, Republic of Korea
Dapeng Zhao  – Knowledge Service Engineering, Korea Advanced Institute of Science and Technology, Daejeon, Republic of Korea
Woneui Hong   – Knowledge Service Engineering, Korea Advanced Institute of Science and Technology, Daejeon, Republic of Korea
Youkyoung Park – Knowledge Service Engineering, Korea Advanced Institute of Science and Technology, Daejeon, Republic of Korea
Mun Yi – Knowledge Service Engineering, Korea Advanced Institute of Science and Technology, Daejeon, Republic of Korea

Abstract
The objective of this research is to explore and identify Smart TV user experience (UX) factors over different time periods employing multiple methods so as to overcome the weakness of a single study approach. To identify the effect of contextual dimensions on the Smart TV UX, we conducted empirical studies exploiting different methods of think-aloud and diary method under two usage conditions: laboratory and real-life in the participants’ residence. The factors identified through each study were integrated into a single set and further refined through peer review resulting in a final set of 19 UX factors. Metrics for these 19 UX factors were generated and used in an online survey, in which over 300 Smart TV users participated. The empirical evidences from each study suggest that the UX factors vary with respect to product temporality. The findings indicate practical implications for Smart TV manufacturers, marketing managers, application developers, and service providers.

 

Mining Subtitles for Real-Time Content Generation for Second-Screen Applications

Tilman Dingler – VIS, University of Stuttgart, Stuttgart, Germany
Johannes Knittel – University of Stuttgart, Stuttgart, Germany
Albrecht Schmidt – VIS, University of Stuttgart, Stuttgart, Germany

Abstract
Using mobile devices while watching TV is becoming increasingly common. Most of the so-called second-screen apps provide additional information and services for a specific TV program. App content is mostly manually curated by the program or app publishers. In this paper we present an approach for automatically extracting keywords from subtitles in order to retrieve and provide highly relevant additional program content. Over the course of 4 months we recorded more than 45.000 hours of TV shows, on which we based an entity linking algorithm to extract relevant keywords and automatically trigger Wikipedia look-ups. Our system includes a second-screen app which proactively displays these contents with hindsight to time and position in the current TV show. We then conducted a user study with 30 people investigating the relationship between app usage while watching documentaries and effects on comprehension, recall, and subjective experience. We confirmed user distraction while using the app, but noticed an increase in subjectively reported comprehension compared to when users triggered web-searches via a smartphone browser. The content extracted, linked and proactively presented by our system turned out to be highly relevant.

 

I Kind Of Had An Avatar Switch: The Role Of The Self In Engagement With An Interactive TV Drama

Allie Johns – Psychology, University of Salford, Salford, United Kingdom
Adam Galpin – Psychology, University of Salford, Salford, United Kingdom
Joanne Meredith – Psychology, University of Salford, Salford, United Kingdom
Maxine Glancy – Research & Development, BBC, Salford, Greater Manchester, United Kingdom

Abstract
This paper report results from a study which examined viewers’ cognitive and affective responses to an interactive TV drama. Ten participants were videoed interacting with ‘Our World War’ [BBC 2014], and then interviewed about their experience using the video playback as a retrospective prompt. An interpretative framework was designed to reveal themes of engagement and to guide questions and analysis. We report findings relating to five themes of engagement: cognitive, affective, perspective taking, competence and autonomy, and transportation. Our data add to the existing literature on interactive stories by highlighting the pivotal role of the self in engaging with interactive drama, with self-reflection emerging within each theme. We conclude that two experiential states drive engagement: a transported experience; and one in which self-reflection limits transportation.

 

GameBridge: Converging Toward a Transmedia Storytelling Experience through Gameplay

Rachel Miles – Digital Media, Georgia Institute of Technology, Atlanta, GA, United States
Arielle Cason – Digital media / eTV, Georgia Institute of Technology, ATLANTA , GA, USA
Larry Chan – Human-Computer Interaction, Georgia Tech, Atlanta, Georgia, United States
Jing Li – Technology Production Center, China Central Television, Beijing, Beijing, China
Ryan McDonnell – Experimental Television Lab, Georgia Institute of Technology, Atlanta, Georgia, United States
Janet Murray – Experimental Television Lab, Georgia Institute of Technology, Atlanta, Georgia, United States
Zixuan Wang – ETV lab, Georgia Institute of Technology, Atlanta, Georgia, United States

Abstract
Transmedia storytelling enables a narrative to traverse various media platforms in order to create a richer storyworld. To achieve this goal, our group envisioned a product called GameBridge, which builds upon the concept of transmedia storytelling by implementing a cross-platform narrative. A primary focus of GameBridge is to explore the potential of interactive narrative to provide continuous additive rewards throughout a television season. For our prototype, we decided to take the television show Game of Thrones and the corresponding book series, A Song of Ice and Fire, to create a game using content from both media to form our own storyline. By using both the television show and the book series, GameBridge creates a convergence point between the two media and allows the interactor to have agency of the story through gameplay. In the future, this model could be recreated with any storyworld that is told through various media, including movies.

 

Enabling Frame-Accurate Synchronised Companion Screen Experiences

Vinoba Vinayagamoorthy – British Broadcasting Corporation, London, Greater London, United Kingdom
Rajiv Ramdhany – British Broadcasting Corporation , London, Greater London, United Kingdom
Matt Hammond – British Broadcasting Corporation, London, Greater London, United Kingdom

Abstract
This paper describes the development and implementation of a new open communication standard for use between Internet-connected TVs and companion screens, over the home network. Content providers know that improving Internet connectivity and prevalence of personal mobile devices is encouraging our audiences to seek more interactive experiences across multiple screens. In order to deliver a coherent integrated user experience, with content on all screens presented according to a common timeline, the application on the companion device needs to discover ‘what is being shown on the TV’ and ‘what the timeline position is’. DVB-CSS provides a standardised way to enable this synchronisation between the TV and any personal device on the home network. We describe its development, use cases and early prototype implementation.

 

Design Guidelines for Notifications on Smart TVs

Dominik Weber – Institute for Visualization and Interactive Systems, University of Stuttgart, Stuttgart, Germany
Sven Mayer – Institute for Visualization and Interactive Systems, University of Stuttgart, Stuttgart, Germany
Alexandra Voit – Institute for Visualization and Interactive Systems, University of Stuttgart, Stuttgart, Germany
Rodrigo Ventura Fierro – Institute for Visualization and Interactive Systems, University of Stuttgart, Stuttgart, Germany
Niels Henze – VIS, University of Stuttgart, Stuttgart, Germany

Abstract
Notifications are among the core mechanisms of most smart devices. Smartphones, smartwatches, tablets and smart glasses all provide similar means to notify the user. For smart TVs, however, no standard notification mechanism has been established. Smart TVs are unlike other smart devices because they are used by multiple people – often at the same time. It is unclear how notifications on smart TVs should be designed and which information users need. From a set of focus groups we derive a design space for notifications on smart TVs. By further studying selected design alternatives in an online survey and lab study we show, for example, that users demand different information when they are watching TV with others and that privacy is a major concern. We derive according design guidelines for notifications on smart TVs that can be used by developers to gain the user’s attention in a meaningful way.

 

Connecting Living Rooms: An Experiment In Orchestrated Video Communication

Manolis Falelakis – Goldsmiths, University of London, London, United Kingdom
Marian Ursu – Department of Theatre, Film and Television, University of York, Yrok, United Kingdom
Rene Kaiser – Institute for Information and Comminication Technologies, JOANNEUM RESEARCH, Graz, Austria
Erik Geelhoed  – Falmouth University, Cornwall, United Kingdom
Michael Frantzis – Goldsmiths, University of London, London, United Kingdom

Abstract
Consumer live video communication is becoming commonplace in our everyday lives, but the current systems are still rather limited in their ability to support natural communication in more complex interaction contexts. What new features might there be provided by the next generation of live video communication systems, that would provide for more complex contexts and more natural communication? This paper suggests: “orchestration”– i.e. the ability to automatically and in real-time (re)configure the communication system to the needs of the interaction context. The inspiration for communication orchestration is television production – mixing views from different cameras and camera reframing. This paper reports a specific study of orchestration carried out in the social setting of a group of friends communicating from three separate living rooms through television screens and multiple cameras. The views mixed by orchestration consisted of midshots of the participants and wide shots of the rooms. The orchestrated experience was evaluated against a static, split screen, connection, and was carried out via a questionnaire, analysis of automatic logs and interviews. In this case study, orchestration has been identified as providing for more intimate conversations, but, somewhat surpisingly, the static solution, emerged to be better for conveying group awareness. In addition to this specific result, the paper also provides a model for the experimental investigation of automatically and dynamically configured video communication systems.

 

Confessions of A “Guilty” Couch Potato: Understanding and Using Context to Optimize Binge-watching Behavior

Dimph de Feijter – Academy for Digital Entertainment, NHTV Breda University of Applied Sciences, Breda, Noord-Brabant, Netherlands
Vassilis-Javed Khan – Industrial Design Department, Eindhoven University of Technology, Eindhoven, Noord Brabant, Netherlands
Marnix van Gisbergen – Academy for Digital Entertainment, NHTV Breda University of Applied Sciences, Breda, Noord-Brabant, Netherlands

Abstract
Viewers more frequently watch television content whenever they want, using devices they prefer, which stimulated ‘Binge-watching’ (consecutive viewing of television programs). Although binge-watching and health concerns have been studied before, the context in which binge-watching takes place and possibilities to use context to optimize binge-watching behavior have not. An in-situ, smartphone monitoring survey among Dutch binge-watchers was used to reveal context factors related to binge-watching. Results indicate that binge-watching is a solitary activity that occurs in a digital social active and positive context. Time spend (number of episodes watched) correlates with the amount of free time and plays an important role in the effect of binge-watching on emotional well-being. Considering the difficulty viewers have to create an optimal viewing experience, these context factors are used as a framework to be able to design and promote a recommendation tool for TV streaming services to create a more optimal binge-watching experience.

 

Analysis of User Behavior with a Multicamera HbbTV App in a Live Sports Event

Marc Aguilar – Living Labs Unit, i2CAT Foundation, Barcelona, Spain
Sergi Fernández – Media Internet Unit, i2CAT Foundation, Barcelona, Spain
David Cassany – Media Internet Unit, i2CAT Foundation, Barcelona, Spain

Abstract
This paper describes the results of a large-scale live pilot test of an HbbTV multicamera application. In this pilot test, carried out during an association football match, the interactions of 6203 user devices with the application were logged. An exploratory statistical analysis was performed on the dataset, to better understand the behavior of the users on the application. The analysis yielded conclusions that can be useful to those seeking to build a successful multicamera service, with insights on issues of suitability of program genres, multicamera content selection, audience segmentation, and the structure of data stream traffic.

 

Who Has the Force?   Solving Conflicts for Multi User Mid-Air Gestures for TVs

Katrin Plaumann – Institute of Media Informatics, Ulm University, Ulm, Baden-Württemberg, Germany
David Lehr – Universität Ulm, Medieninformatik, Ulm, Baden Württemberg, Germany
Enrico Rukzio – Institute of Media Informatics, Ulm, Germany

Abstract
In recent years, mid-air gestures have become a feasible input modality for controlling and manipulating digital content. In case of controlling TVs, mid-air gestures eliminate the need to hold remote controls, which quite often are not at hand, need to be searched before use or are dirty. Thus, mid-air gestures quicken interactions. However, the absence of a single controller and the nature of mid-air gesture detection also poses a disadvantage: gestures performed by multiple watchers may result in conflicts. In this paper, we propose an interaction technique solving the conflicts arising in such multi viewer scenarios. We conducted a survey with 64 participants, asking them about their TV viewing habits, experienced conflicts and opinions on conflict solving strategies. Based on the survey’s results, we present a prototype for multi viewer gestural controls for TVs solving possible conflicts.

 

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Shepherding Program https://www.id.iit.edu/tvx2016/inclusion-and-accessibility/mentoring-program/ Thu, 20 Aug 2015 18:46:34 +0000 http://www.id.iit.edu/tvx2016/?page_id=89 Shepherding process will be used to help authors get a second chance at submitting a paper that has good results but is suffering from bad reviews just because of the inexperienced write up style or some small pieces of missing information.

Authors of such papers will get detailed feedback and opportunity to resubmit with guidance from an experienced member of the community.

We, on the review form, encourage reviewers to review the merits of the work itself, rather than the write up. This allows us to see good content and then help authors to get over write up hurdles.

We sincerely hope this process works and authors will get the help they need and come to the conference to present their work.

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Accommodation https://www.id.iit.edu/tvx2016/attending/accommodation/ Thu, 20 Aug 2015 18:43:24 +0000 http://www.id.iit.edu/tvx2016/?page_id=81 Spertus ChiDowntown

Chicago

Chicago’s location, size, and services are well known and help make it a major center for conventions of all kinds. Perhaps less known to the general population is that we have a vibrant academic community with over 30 colleges and universities in our urban region, including the Illinois Institute of Technology, Northwestern University, University of Chicago, and University of Illinois. Many of these universities offer degree programs in computer science, design, digital media, psychology, and social sciences and feed a robust community of companies focused on user experience design, media and advertising, and product and service design. We believe that holding the Persuasive conference here will enable us to attract a large, new audience from local academia and industry in addition to the customary national and international attendance.

There are many options for entertainment and touring in the Chicago area, including walking and river tours of the city’s famous architectural innovations; dinner cruises on Lake Michigan; a lakeside museum campus that is the home of the Field Museum of Natural History, the Adler Planetarium, and the Shedd Aquarium; some of the country’s best jazz clubs and blues clubs; and a very active urban night life.

Learn more at Choose Chicago.
Accommodations (arranged by proximity to conference venue):

Key for average rates: $ (<$100-150), $$ ($150-250), $$$ ($250+)

Blackstone Renaissance Hotel $$
636 S. Michigan
200468.3571
www.marriott.com/hotels/travel/chirh-the-blackstone-a-renaissance-hotel/

Hilton Chicago $$
720 S. Michigan
312.922.4400
www.chicagohilton.com/hotels_hiltonchicago.aspx

Hotel Blake $$
500 S. Dearborn
312.986.1234
www.hotelblake.com

Travelodge Hotel Downtown $
65 E. Harrison
800.211.6706
http://www.travelodgechicago.com

Essex Inn $$
800 S. Michigan
800.621.6909
http://www.essexinn.com

Palmer House Hilton $$
17 E. Monroe
312.726.7500
www.chicagohilton.com/hotels_palmer.aspx

Silversmith Hotel $$
10 S. Wabash
800.979.0084
www.silversmithchicagohotel.com

Hampton Inn Majestic Chicago Theatre District $$
22 W. Monroe
312.332.5052
http://hamptoninn.hilton.com/en/hp/hotels/index.jhtml?ctyhocn=CHITDHX

Hotel Burnham – A Kimpton Hotel $$$
1 W. Washington
312.782.1111
www.burnhamhotel.com

Kinzie Hotel $$
20 W. Kinzie
312.395.9000
http://www.kinziehotel.com/

W Chicago City Center $$$
172 W. Adams
312.332.1200
http://www.starwoodhotels.com/whotels/property/overview/index.html?propertyID=97509

Fairmont Chicago $$
200 N. Columbus Dr.
312.565.8000
www.fairmont.com/chicago

Hard Rock Hotel Chicago $$
230 N. Michigan
312.345.1000
www.hardrockhotelchicago.com

Hotel Monaco Chicago – A Kimpton Hotel $$$
225 N. Wabash
312.960.8500
www.monaco-chicago.com

Swissotel Chicago $$$
323 E. Wacker
312.656.0565
www.swissotelchicago.com

Wyndham Grand Chicago Riverfront $$
71 E. Wacker
312.346.7100
http://www.wyndham.com/

Renaissance Chicago Hotel $$$
1 W. Wacker
312.372.7200
http://www.marriott.com/hotels/travel/chisr-renaissance-chicago-hotel/

Hyatt Regency $$
151 E. Wacker
312.565.1234
www.chicagoregency.hyatt.com

Hotel Allegro Chicago – A Kimpton Hotel $$
171 W. Randolph
312.236.0123
www.allegrochicago.com

Crown Plaza Chicago Metro $$
733 W. Madison
312.829.5000
http://www.ichotelsgroup.com/h/d/cp/1/en/hotel/chish;jsessionid=SDP4UKGLK1HBMCTGWANSIIQKM0YBGIY4?_requestid=1421220

For more help or suggestions please email: info@tvx2016.com

 

 

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Travel Information https://www.id.iit.edu/tvx2016/attending/travel-information/ Thu, 20 Aug 2015 18:42:47 +0000 http://www.id.iit.edu/tvx2016/?page_id=79 ChiDowntown

City of Chicago

Chicago’s location, size, and services are well known and help make it a major center for conventions of all kinds. Perhaps less known to the general population is that we have a vibrant academic community with over 30 colleges and universities in our urban region, including the Illinois Institute of Technology, Northwestern University, University of Chicago, and University of Illinois. Many of these universities offer degree programs in computer science, design, digital media, psychology, and social sciences and feed a robust community of companies focused on user experience design, media and advertising, and product and service design. We believe that holding the Persuasive conference here will enable us to attract a large, new audience from local academia and industry in addition to the customary national and international attendance.

There are many options for entertainment and touring in the Chicago area, including walking and river tours of the city’s famous architectural innovations; dinner cruises on Lake Michigan; a lakeside museum campus that is the home of the Field Museum of Natural History, the Adler Planetarium, and the Shedd Aquarium; some of the country’s best jazz clubs and blues clubs; and a very active urban night life.

Learn more at Choose Chicago.

Travel Information Links:

PlaneBY AIR

Midway and O’Hare airports

Train BY TRAIN

Amtrak
Metra

 

Bus

BY PUBLIC TRANSIT

Chicago Transit Authority

 

CarBY CAR

Our highway system is massive and confusing. Travel Midwest deciphers it… a bit.

 

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Doctoral Consortium https://www.id.iit.edu/tvx2016/program/doctoral-consortium/ Thu, 20 Aug 2015 18:37:38 +0000 http://www.id.iit.edu/tvx2016/?page_id=65

CALL FOR DOCTORAL CONSORTIUM

TVX is the leading international conference for presentation and discussion of research into online video and TV interaction and user experience. The TVX Doctoral Consortium (DC) serves as a forum for PhD students to share ideas about the development, use, and evaluation of interactive television and online video, compare approaches, discuss research problems and receive feedback from the international Interactive Television community. PhD students working in the area of interactive television are welcome to submit a paper to the Doctoral Consortium for TVX. The doctoral consortium will take place on 22nd June 2016.

KEY FACTS

  • Deadline for doctoral consortium papers is 18th April 2016 (11.00pm PT)
  • Doctoral consortium papers should use the SIGCHI format for Extended Abstracts
  • Submissions must be made via the PCS Submission System
  • Notification: 25th April 2016
  • Submissions must not exceed 4 pages (excluding references)

Guidelines for submitting doctoral consortium papers:

Submissions should describe PhD research that is at a stage where feedback from the international interactive TV community might be of value. Thus, it is expected that students who will submit papers should have specified the research problems that their work will address, and have already made (or are close to making) their PhD research proposal. They should also have at least a year of work remaining to complete their PhD thesis.

Submissions must not exceed 4 pages (excluding references) and the write up should be in SIGCHI Extended Abstracts Format. They should be well organised and structured in a way that demonstrates the links between the concepts presented, and they should clearly specify:

  • A real world problem that relates to and motivates the PhD
  • The concrete research problem(s) that the (proposed) PhD is addressing and how this fits into the bigger picture of other research that addresses the real world problem
  • The aims and objectives of the research
  • The methods used to achieve the objectives and the proposed solution(s), including a brief description of work done so far and a tentative plan for future work
  • The main contribution(s) of the research to iTV and justification why the contribution will lead to a PhD

Best PhD Paper Award

The selection of students PhD papers will be based on the technical quality and originality of their submissions to the Doctoral Consortium and will be included in the adjunct proceedings of the conference (not the conference proceedings, which go into the ACM DL).

In addition, there will be a Best PhD Paper Award announced at the conference.

Gary Marsden Student Development Fund

In recognition of Gary Marsden’s contributions and inspiration in HCI4D and support of HCI in the developing world, ACM SIGCHI has established the Gary Marsden Student Development Fund. This fund is especially intended for sponsoring Masters or PhD degree students from and currently based in developing countries to attend SIGCHI sponsored or co-sponsored conferences. If  you qualify please apply for this funding opportunity. More details at this link.

Contact the Doctoral Consortium chairs:

Teresa Chambel, Universidade de Lisboa, Portugal and

Sharon Strover, University of Texas at Austin, USA

dc@tvx2016.com

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Workshops https://www.id.iit.edu/tvx2016/workshops/ Thu, 20 Aug 2015 18:37:12 +0000 http://www.id.iit.edu/tvx2016/?page_id=63 WORKSHOP SUBMISSIONS

ACM TVX is a multi-disciplinary conference covering a broad range of topics. Our goal is to foster discussions and innovative experiences via collaborations and lessons from different areas.
In particular, we encouraged submissions that address the content production, implementation/deployment, design of novel interaction techniques and devices, exploration of interactive experiences for TV and online video, and reach out to business, design, and art strategies for inspiration.
This year at TVX 2016 we have a great selection of interesting workshops for you to enjoy. Requirements for each vary, but all offer a great way to engage with the community around current topics of interest.

Workshops take place on June 22nd, 2016.

Workshop submissions should be made per the organisers instructions. See individual Workshop Sites for more information.

Full-Day Workshops

TVX in ASIA 2016 forum – Can TV compete with other emerging platforms in Asia?
http://rise.hanyang.ac.kr/tvx-2016-workshop

Under the umbrella conference organization ‘ACM International Conference on Interactive experiences for Television and Online Video’, the TVX Asia Forum explores how new media reshapes our perception about information and content, expands its boundaries, and eventually allows to design new experiences by incorporating novel communication technologies.

This year, themed “Can television compete with other emerging platforms in Asia?’ the forum will focus on how the traditional TV industry (sometimes) cooperates and (more often) contends with different media, which are trying to create new business values.

TVX Asia Forum 2016 will take place on June 22nd 2016 in Chicago, USA. The event is associated to the main ACM TVX conference and it is initiated by the General Chairs of ACM TVX 2018 (Seoul, South Korea).

Design Strategies for Interactive Digital Narratives
http://gamesandnarrative.net/idn-design-tvx-2016-workshop/
Creating interactive digital narrative (IDN) experiences means to overcome a tradition dominated by conventions for non-interactive, static and pre-fixed narrative. Instead of “interactivizing” legacy structures, a more productive avenue is in the focus on specific design strategies for IDN. These approaches do afford a change the resulting manifestations – both form and context –, but also include a perspective on the changed role of the author.

Organisers
Hartmut Koenitz                Entertainment and Media Studies, University of Georgia, Athens, GA, USA

4th International Workshop on Interactive Content Consumption at ACM TVX’16
http://wsicc.net
WSICC has established itself as a truly interactive workshop at EuroITV’13, TVX’14, and TVX’15 with three successful editions. The fourth edition of the WSICC workshop aims to bring together researchers and practitioners working on novel approaches for interactive multimedia content consumption. New technologies, devices, media formats, and consumption paradigms are emerging that allow for new types of interactivity. Examples include multi-panoramic video and object-based audio, increasingly available in live scenarios with content feeds from a multitude of sources. All these recent advances have an impact on different aspects related to interactive content consumption, which the workshop categorizes into Enabling Technologies, Content, User Experience, and User Interaction. The resources from past editions of the workshop are available on the http://wsicc.net website.Organisers
Britta Meixner                    FXPAL, Palo Alto, California, United States
Werner Bailer                     DIGITAL, JOANNEUM RESEARCH, Graz, Austria
Maarten Wijnants           Expertise Centre for Digital Media, Hasselt University – tUL – iMinds, Diepenbeek, Belgium
Rene Kaiser                          Institute for Information and Communication Technologies, JOANNEUM RESEARCH, Graz, Austria
Joscha Jäger                         Merz Akademie, Stuttgart, Germany
Rik Bauwens                         Research & Innovation, VRT, Brussels, Brussels, Belgium

Half-Day Workshops

User Experience Design Methods for Persuasive Media Experiences
Many theories and models have been generated from the fields of informatics, medicine, psychology, and sociology on the topic of persuasion to describe aspects of human behavior, human/computer interaction, and information systems involved in supporting behavior change. But, what specific methods should we select to design specific user experiences, especially for iTV experiences? In this workshop, we will seek and share perspectives on how to create user experiences for iTV and other media by building on BJ Fogg’s initial description of a general user research and design method [1], draw from Harri Oinas-Kukkonen’s Persuasive Systems Design model [2], and explore pragmatic approaches for creating user experiences design knowledge for aspects of iTV and Online Media.

Organisers
Thomas MacTavish          Institute of Design, Illinois Institute of Technology, Chicago
Santosh Basapur               Institute of Design, Illinois Institute of Technology, Chicago

Contact Information for Workshops:
For up to date information and further details please visit: http://tvx2016.com/ or get in touch with the
Workshop Chairs:
Tom Bartindale, Newcastle University, UK
Hokyoung Blake Ryu, Hanyang University, South Korea

 

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Attending https://www.id.iit.edu/tvx2016/attending/ Thu, 20 Aug 2015 16:43:13 +0000 http://www.id.iit.edu/tvx2016/?page_id=40 Registration is now open!

Register for the conference here: https://www.regonline.com/tvx2016

Early Bird

Main Conference (June 23- June 24)

April 30th, 2016

Regular

Main Conference (June 23- June 24)

May 1st onwards

ACM Member $575 $675
ACM Non-Member $675 $775
Student ACM Member $300 $400
Student ACM Non-Member $475 $575
Workshops (with Conference Registration) Free Free
Courses $125 $125
Courses (students) $100 $100

 

Register for the conference here: https://www.regonline.com/tvx2016


Courses, Workshops and Doctoral Consortium Location (June 22, 2016): 
IIT Institute of Design, 350 N. LaSalle, Chicago, IL 60654 

ID has a history of innovation. It pioneered the development and dissemination of modern design right from its founding in 1937 as the New Bauhaus. In the 1960s, ID became a center of the first design methods movement, developing tools for structured planning—among the first applications of computers to design. In the early 1990s, ID helped pioneer the human-centered approach to design that has become a standard of design practice, applying ethnography and other social science research methods to the design process. In the early 2000s, ID helped launch the design thinking movement, linking design more closely to business innovation. More information

Main Conference Events Location (June 23-24, 2016): Spertus Institute, Venue SIX10, 610 South Michigan Avenue, Chicago IL 60605

A world-class, architecturally significant facility is the site of the conference. Spertus Institute’s Venue SIX10, located at 610 South Michigan Avenue, is across the street from Chicago’s scenic Grant Park (adjacent to Millennium Park), which adjoins the coast of Lake Michigan. The vista from the ninth floor, where we’ll have lunch and the reception and dinner, overlooks Michigan Avenue, Grant and Millennium Parks, the museum campus, Lake Michigan, and Navy Pier. More information

City of Chicago

Chicago’s location, size, and services are well known and help make it a major center for conventions of all kinds. Perhaps less known to the general population is that we have a vibrant academic community with over 30 colleges and universities in our urban region, including the Illinois Institute of Technology, Northwestern University, University of Chicago, and University of Illinois. Many of these universities offer degree programs in computer science, design, digital media, psychology, and social sciences and feed a robust community of companies focused on user experience design, media and advertising, and product and service design. We believe that holding the Persuasive conference here will enable us to attract a large, new audience from local academia and industry in addition to the customary national and international attendance.

There are many options for entertainment and touring in the Chicago area, including walking and river tours of the city’s famous architectural innovations; dinner cruises on Lake Michigan; a lakeside museum campus that is the home of the Field Museum of Natural History, the Adler Planetarium, and the Shedd Aquarium; some of the country’s best jazz clubs and blues clubs; and a very active urban night life.

Learn more at Choose Chicago.

 

Accommodation details are on Accommodation Page.

Public Transit information is on Travel Page.

 

 

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